Story and Enterprise Architecture
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Story and Enterprise Architecture

Using story to support architecture-development

About the Book

This anthology from the Tetradian weblog explores how concepts of story can be applied in enterprise-architecture and the like - not just as a support-tool, but as architecture-frameworks in their own right.

This book includes almost forty posts and eighty images from the weblog. These posts are split into three groups:

  • Story: Role - outlines the role of story in enterprise-architecture and the like.
  • Story: Lead-in - provides worked-examples of how to use a real-world story to introduce and illustrate a complex, challenging or technical topic.
  • Story: Frameworks - describes story-oriented frameworks that can be used to guide architecture- and process-development.
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    • Business Architecture
    • Enterprise Architecture
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About the Author

Tom Graves
Tom Graves

Tom Graves has been an independent consultant for more than four decades, in business transformation, enterprise architecture and knowledge management. His clients in Europe, Australasia and the Americas cover a broad range of industries including small-business, banking, utilities, manufacturing, logistics, engineering, media, telecoms, research, defence and government. He has a special interest in whole-enterprise architectures for non-profit, social, government and commercial enterprises.

Table of Contents

  • STORY AND EA: INTRODUCTION
  • STORY ROLE
  • Two points of view on (enterprise) architecture
  • Enterprise-architecture? – it’s all about story
  • The enterprise is the story
  • Enterprise as story: a cafe example
    • Implications for enterprise-architecture
  • Architecture, structure and story
  • To change the structure, change the story
    • Practical implications for enterprise-architecture
  • Michael Margolis on story (and business)
  • SCAN and Causal Layered Analysis
  • If the enterprise is a story, what is its backstory?
  • STORY LEAD-IN
  • Anecdotes and government-policy
  • EA: past and future, money and story
  • Wizard, in reverse
  • “I die inside…”
  • Pointless paperwork
    • Implications for enterprise-architecture
  • Services and Enterprise Canvas review - worked-example
    • Practical implications
  • RBPEA: Object, subject and ‘should’
    • Practical implications for enterprise-architecture
  • Enterprise-architectures for the real world
    • Implications for enterprise-architecture
  • Catching ideas in flight
  • Small detail, big impact
  • A new direction?
  • The long and the short
  • Making enterprise-architecture more tangible
  • Why make enterprise-architecture more tangible?
  • Service-design: How long is a service?
  • Why whole-enterprise architecture matters
    • Implications for enterprise-architecture
  • On effectiveness, solutions and story
  • Structure, story and relational-assets
  • Guiding the dance of change
  • Culture, remarkable
  • Sensemaking: Down in the dungeons
  • Who are your anti-clients?
    • The enterprise and the market
    • A real example: ‘United Breaks Guitars’
    • Take action
  • Things I learned while doing 24/7 eldercare
  • The weight of the past
  • Sometimes it takes a while…
  • Enterprise-architecture: Clawing our way out of limbo
  • STORY FRAMEWORKS
  • NOTES - an alternative approach for EA
  • NOTES - putting it into practice
  • Some notes on NOTES
  • NOTES - actors, agents and extras in the enterprise
    • Actors
    • Agents
    • Extras
    • Practical implications for enterprise architecture

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