Three.js By Example
Three.js By Example
About the Book
The OpenGL tutorials from Nehe Productions is a resource that I've returned to many times since I discovered it early in my college career. When learning a new 3D graphics library, I often try to to port a couple of the tutorials to get my bearings.
WebGL and many of its associated libraries suffer from a dearth of documentation. Things aren't as bad as they were before I wrote Learning HTML5 Game Programming for Pearson/Addison-Wesley but you can never have too much documentation.
This book seeks to be that kind of resource for using Three.js, a WebGL scene graph library for creating 3D in the browser.
Table of Contents
-
Introduction to CoffeeScript
- What is CoffeeScript?
- Basics
- Classes
- Scoping
- Why use CoffeeScript ?
- Summary
-
Lesson 01 - Getting Started
- What is WebGL?
- What is Three.js?
- Viewing the World
- Complete App.coffee file
-
Lesson 02 - Drawing Basic Objects
- Creating Meshes
-
Lesson 03 - Working with color
- Vertex Colors
- Setting object colors
-
Lesson 04 - Moving objects
- Object Transformations
- Transformation Order
- The Code
- Lesson 05 - Creating Objects Programmatically
-
Lesson 06 - Working with Textures
- Texture Coordinates
-
Lesson 10 - Walking Through A 3D World
- Building the Walls
- Moving the Camera
-
Lesson 12 - Creating Duplicate Objects
- TODO - Create and instantiate an object class
-
Lesson 13 - Working with 3D Text
- Creating the Text
- Specifying a font
- Size vs height
- Materials
- Dealing with Errors
-
Lesson 15 - Using Custom Fonts
- What is typeface.js?
- Using typeface.js
- Where to find free fonts?
- WOFF vs OTF vs TTF
- Converting WOFF to OTF/TTF
- Lesson 16 - Working with Fog
- Lesson 19 - Particle Systems
-
Loading Blender Models in Three.js
- How to install the plugin
- Exporting a Model
- JSON Format
- Loading Models
- Loading Scenes
- Where to find Blender models
- Caveats
-
Adding Physics to a Scene
- What is Physijs?
- Getting Started with Physijs
- Creating a Physijs Model
- Creating Physijs Models from a File
- Types of Meshes
- Adding forces to objects
-
Creating A Simple Game
- Loading Models
- Collision Detection
- Making the Game Social
-
Using the Three.js Editor
- Walkthough of Interface
- Adding Objects
- Working with Materials and Textures
- Disadvantages
- Exporting Assets
- Summary
-
Shaders
- Introduction
- What is GLSL?
- Shader Programs
- Your First Shader Program
- Communicating between shaders
- Examining Shaders
- Misc
-
WebGL Inspector
- Installing WebGL Inspector
- Walkthrough of Features
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