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Manifest Android Interview (Part1: Android)

The ultimate guide to cracking Android technical interviews

To ace your next Android job interview, focus on truly understanding the concepts—not just memorizing answers—and practicing how to apply them. With 108 interview questions, 162 additional practical questions, and 50+ pro tips, this book helps you sharpen skills, understand the why, and prepare for real-world technical challenges.

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About

About

About the Book

This is Part 1 of the Manifest Android Interview full cover, covering only Android fundamentals. If you want Jetpack Compose knowledge, be sure to check out Part 2: Compose or the Full Edition for complete coverage.

Manifest Android Interview presents practical challenges framed as questions and offers a structured roadmap for learning and refreshing Android and Jetpack Compose knowledge. It’s designed to benefit developers at every level, from juniors building a foundation to seniors exploring internal APIs and advanced concepts.

The content spans the core Android framework, UI architecture, Jetpack libraries, and business logic, while also giving significant attention to Jetpack Compose, from fundamentals and runtime behavior to UI composition and design practices. This balance ensures that you strengthen your knowledge of both classic Android and modern declarative development.

Every question is followed by a step-by-step walkthrough that not only explains how to solve it but also explores why the solution works. To simulate real hiring conditions, many sections end with follow-up challenges that mirror on-site interview tasks, helping you practice deeper problem-solving and technical reasoning.

To support continuous growth, the book includes curated references and additional resources so you can keep exploring beyond its pages. Complex or less common terms are explained with accessible footnotes, making advanced material approachable for newcomers while offering fresh insights to seasoned developers.

The "Pro Tips for Mastery" chapters go beneath the surface, covering internal API design, performance trade-offs, and architectural decisions that matter in real-world projects. Senior engineers will find thought-provoking details to sharpen their expertise, while mid-level developers gain a toolkit for leveling up their Android skills and building a stronger analytical mindset.

Whether you’re preparing for an interview, transitioning to Compose, or simply deepening your Android expertise, this book challenges you to go beyond memorizing APIs. Learn to reason about design choices, experiment with different solutions, and approach Android development with clarity, curiosity, and confidence.

Jaewoong Eum (skydoves)

For fun facts, who it's for, what it covers, and what it doesn’t, check out the Manifest Android Interview: The Ultimate Guide to Cracking Android Technical Interviews blog post.

Author

About the Author

Jaewoong

The author of this book, Jaewoong Eum (known as skydoves), is a Google Developer Expert (GDE) for Android, Kotlin, and Firebase, an open-source developer created over 80+ open-source libraries and projects, collectively amassing 15+ million downloads annually. The author is also the founder of Dove Letter—a subscription-based repository dedicated to sharing, learning, and discussing Android and Kotlin development.

Contents

Table of Contents

Preface

Testimonial

  1. Manuel Vivo (Staff Android Engineer at Bumble, Ex Android DevRel at Google)
  2. Matt McKenna (Senior Android Engineer at Block, Android GDE)
  3. Alejandra Stamato (Lead Android Engineer at HubSpot, Ex Android DevRel at Google)
  4. Simona Milanovic (Senior Android Developer Relations Engineer)

About This Book

  1. To. Interviewees
  2. To. Interviewers

Sponsors

  1. Stream

Issue Reports & Discussion

0. Android Interview Questions

  1. Category 0: The Android Framework
  2. Q) 0. What is Android?
  3. Q) 1. What is Intent?
  4. Q) 2. What is the purpose of Pending Intent?
  5. Q) 3. What are the differences between Serializable and Parcelable
  6. Q) 4. What is Context and what types of Context exist?
  7. Q) 5. What is Application class?
  8. Q) 6. What is the purpose of the AndroidManifest file?
  9. Q) 7. Describe the Activity lifecycle
  10. Q) 8. Describe the Fragment lifecycle
  11. Q) 9. What is Service?
  12. Q) 10. What is BroadcastReceiver?
  13. Q) 11. What is the purpose of a ContentProvider, and how does it facilitate secure data sharing between applications?
  14. Q) 12. How to handle configuration changes?
  15. Q) 13. How Android handles memory management, and how do you avoid memory leaks?
  16. Q) 14. What are the main causes of ANR errors, and how can you prevent them from occurring?
  17. Q) 15. How do you handle deep links?
  18. Q) 16. What are tasks and back stack?
  19. Q) 17. What’s the purpose of Bundle?
  20. Q) 18. How do you pass data between Activities or Fragments
  21. Q) 19. What happens to an Activity during configuration changes?
  22. Q) 20. What is ActivityManager?
  23. Q) 21. What are the advantages of using SparseArray
  24. Q) 22. How do you handle runtime permissions?
  25. Q) 23. What are the roles of Looper, Handler, and HandlerThread?
  26. Q) 24. How do you trace exceptions?
  27. Q) 25. What are build variants and flavors?
  28. Q) 26. How do you ensure accessibility?
  29. Q) 27. What is the Android file system?
  30. Q) 28. What are Android Runtime (ART), Dalvik, and Dex Compiler?
  31. Q) 29. What are the differences between the APK file and the AAB file?
  32. Q) 30. What is R8 optimization?
  33. Q) 31. How do you reduce application sizes?
  34. Q) 32. What is a process in Android applications, and how does the Android operating system manage it?
  35. Category 1: Android UI - Views
  36. Q) 33. Describe the View lifecycle
  37. Q) 34. What’s the difference between View and ViewGroup?
  38. Q) 35. Have you ever used ViewStub and how do you optimize UI performance using it?
  39. Q) 36. How to implement custom views?
  40. Q) 37. What is Canvas and how to utilize it?
  41. Q) 38. What is the invalidation in the View system?
  42. Q) 39. What is ConstraintLayout?
  43. Q) 40. When should you use SurfaceView instead of TextureView?
  44. Q) 41. How does RecyclerView work internally?
  45. Q) 42. What’s the difference between Dp and Sp?
  46. Q) 43. What is the use of a nine-patch image?
  47. Q) 44. What is a Drawable, and how is it used in UI development?
  48. Q) 45. What is Bitmap on Android, and how would you handle large Bitmaps efficiently?
  49. Q) 46. How do you implement animations?
  50. Q) 47. What is the Window?
  51. Q) 48. How do you render a web page?
  52. Category 2: Jetpack Library
  53. Q) 49. What is the AppCompat library?
  54. Q) 50. What is the Material Design Components (MDC)?
  55. Q) 51. What is the advantages of using ViewBinding?
  56. Q) 52. How DataBinding works?
  57. Q) 53. What is LiveData?
  58. Q) 54. What is Jetpack ViewModel?
  59. Q) 55. What is the Jetpack Navigation Library?
  60. Q) 56: What are Dagger 2 and Hilt?
  61. Q) 57. What is the Jetpack Paging library?
  62. Q) 58. What is Baseline Profile?
  63. Category 3: Business Logic
  64. Q) 59. How would you manage long-running background tasks?
  65. Q) 60. How do you serialize Json format to object
  66. Q) 61. How do you handle network requests to fetch data, and which libraries or techniques do you use for efficiency and reliability?
  67. Q) 62. Why is a paging system essential for loading large datasets, and how can it be implemented with RecyclerView?
  68. Q) 63. How do you fetch and render images from the network?
  69. Q) 64. How do you store and persist data locally?
  70. Q) 65. How do you handle offline-first features?
  71. Q) 66. Where do you launch tasks for loading the initial data? LaunchedEffect vs. ViewModel.init()

Final Words

  1. Reflecting on Your Learning Journey
  2. Continue Your Learning
  3. Beyond the Interview
  4. A Few Parting Thoughts
  5. Thank You

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