Making Puzzle Browser Games (The Course)
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Making Puzzle Browser Games

A Phaser v2 Course for Puzzle Game Mechanics

Course Info

This course includes 10 attempts.

Discover how to create 2 different online Puzzle games -Sliders & Jigsaw - using the production methods in this course. This is a "Mega" construction course; you learn 2 different online games using Puzzle game mechanics. When you're finished, you will have a production pipeline to create as many different styles of Puzzle games as your imagination can dream of!

You'll also get bonus download examples, source code, abridged references on how to do every single thing in this course, so you can copy and paste these into your own game design and then modify those resources for your own purposes.

I would like to guide you in creating 2 styles of Puzzle game mechanics. We will use these game mechanics, mechanisms and the development methods discussed in Phaser Game Prototypes . By the end of this tutorial, you should have a fully functional Dress-UP game and two different Quiz game styles using your own gaming assets. There is a supporting website where you can download the bonus content included with your course purchase.  

This extraordinarily comprehensive course will teach you how to: 

  • Use Phaser v2.x.x
  • Create 2 styles of Puzzle games.
  • How to integrate Puzzle's gaming mechanics into other game genres such as Adventure games!
  • Use Phaser as a Progressive Web Application or Single Page Web Application for any device.
  • Analyze current business demand for these game's genres and where to deploy them.
  • Dynamically generate new Puzzles from any uploaded picture.
  • Instructor Guides and teaching resources available for workshops in this course's special Teacher edition.

If you have any feedback or suggestions please join our email listing or participate in the forum for this course!

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Course Material

  • Making Puzzle Browser Games
  • Reference From:
  • Overview
  • Course Objectives: The Goal
  • Lesson: Game Mechanics
  • Game Features
  • Background History
  • Current Demand for Puzzle Games
  • Game Examples
  • Homework & Research:
  • Exercise Lesson 1:
  • Artboard 3 Created with Sketch.
    Exercise 1
  • Lesson 1 Quiz:
  • icon/quiz Created with Sketch.
    Quiz 11 attempt allowed
  • Lesson: Game Components
  • Creating Image shards
  • Cropping the Pieces
  • Bezier Curves
  • New Jigsaw Design Consideration
  • Lesson: Game Flow
  • Network Impact
  • Exercise 2: Network Research
  • Artboard 3 Created with Sketch.
    Exercise 2
  • Lesson 2 Quiz:
  • icon/quiz Created with Sketch.
    Quiz 21 attempt allowed
  • Lesson Footnotes:
  • Starting a Puzzle Game Project
  • Project Files and Directories
  • Project Construction Overview
  • Step 0: Review these demonstrations:
  • Step 1. Create our standard index file.
  • Lesson Footnotes:
  • Step 2. Create your standard game shell scenes.
  • Core Game Phases
  • Main.js
  • Boot.js
  • Preload.js
  • Splash.js or Language.js
  • Menu.js
  • Play.js
  • Jigsaw Puzzle Code Review
  • JigSaw Work-Horse: Puzzle.js
  • Jigsaw Work-Horse: Puzzle_Piece.js
  • Slider Puzzle Code Review
  • Play.js (with observation)
  • Play.js Supporting Functions
  • Play2.js (no observation)
  • Play2.js Supporting Functions
  • Conclusion
  • More Game Starter Kit Tutorials
  • Further Information
  • Introduction References

Instructors

    • Avatar is an adorable cartoon sketch of my wife. 44th anniversary this coming Sept 1!

      Stephen Gose, Ph.D. Information Systems (honorary) (and second-generation German) is a retired Professor Emeritus with a 41-year career as a certified network engineer, and "Certified Cisco Academy Instructor" (CCAI) since 2002. He is listed in the Who's Who for Information Technology for his directly-related work for the Internet backbones found in the Caribbean, Netherlands, Israel, and Russia. He was awarded "Letters of Appreciation" from AT&T, the German, Israeli, Dutch, and Russian Governments. Steve has nearly three decades of international "teaching and conference lecturing" in both Local-Area and Wide-Area Networks, network security, Internet backbones, software engineering, and program/project management. He is a retired US Army Signal Corps Officer. He earned, in 2014, the ITT Technical Institute's "Instructor of the Year" out of 8,000 instructors across 144 campuses throughout the USA. 

      He graduated from Grand Canyon University with his first B.A. in Religions and Music Education, then a B.S. in Business Admin. from the University of Maryland and an M.B.A in International Management from Liberty University. He is currently pursuing his Th.D. He has served as a licensed minister since 1972 and as a missionary to Okinawa, Japan. He earned the US Army Chaplains Outstanding service award in 1983. 

      In his spare (?) time, Steve enjoys creating online casual games and managing his online gaming business. 

      My driving theme: "Always stay humble and kind"

      His personal website is: http://www.Stephen-Gose.com./

      His game showcase is: http://www.renown-games.com

      His theology website: http://kingdomofgodprinciples.com/

      Game Support Site: http://makingbrowsergames.com/

      Review my profile on LinkedIn.com: https://www.linkedin.com/in/stephen-gose/

Community

This course has a private forum for learners who are taking this course.

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