Making Peg Solitaire Browser Games (The Course)
This Course is part of the following Tracks:
This course includes 10 attempts.
Discover how to create online Peg Solitaire and "Jump to Capture" games using the methods in this course. When you finish this course, you will have a production pipeline to create as many different "Jump to Capture" games as your imagination can dream of!
You'll also get bonus download examples, source code, abridged references on how to do every single thing in this course, so you can copy and paste these into your own game design and then modify those resources for your own purposes.
I would like to guide you in creating several styles of Peg Solitaire game mechanics. We will use the game mechanics, mechanisms and the development methods discussed in Phaser Game Prototypes. By the end of this tutorial, you should have a fully functional Peg Solitaire game using your own gaming assets. There is a supporting website where you can download the bonus content included with your course purchase.
This extraordinarily comprehensive course will teach you how to:
- Use Phaser 2.x.x or v3.x.x
- How to integrate "Jump to Capture" game mechanics into other game genres such as RPG and Combat Systems!
- Use Phaser as a Progressive Web Application or Single Page Web Application for any device.
- Analyze current business demand for this game's genre and where to deploy it.
- Automatically generate various game boards.
- Instructor Guides and teaching resources available for workshops in this course's special Teacher edition.
If you have any feedback or suggestions please join our email listing or participate in the forum for this course!
- Making Peg Solitaire Browser Games
- Reference From:
- Course Objectives: The Goal
- Lesson: Game Mechanics
- Game Features
- Current Demand for Games
- Game Examples
- Homework & Research:
- Exercise Lesson 1:
- Lesson 1 Quiz:
- Lesson: Game Flow
- Network Impact
- Exercise 2: Network Research
- Lesson 2 Quiz:
- Lesson Footnotes:
- Starting a Jump To Capture Game Project
- Project Files and Directories
- Project Construction Overview
- Step 0: Review these demonstrations:
- Step 1. Create our standard index file.
- Lesson Footnotes:
- Step 2. Create your standard game shell scenes.
- Core Game Phases
- Splash.js or Language.js
- Jump To Capture Code Review
- menu.js Overview
- holeSelected — Lines 348 to 355
- pegSelected — Lines 358 to 365
- startPegDrag — Lines 368 to 370
- stopPegDrag — Lines 373 to 376
- validateMove — Lines 379 to 633 (hand crafted FSM)
- Bonus Content
- Multi-Player Variations
- Single-Player Variations
- More Game Starter Kit Tutorials
- Further Information
- Introduction References
Avatar is an adorable cartoon sketch of my wife. 45th anniversary this coming Sept 1!
Stephen Gose, Ph.D. Information Systems (honorary) (and second-generation German) is a retired Professor Emeritus with a 41-year career as a certified network engineer, and "Certified Cisco Academy Instructor" (CCAI) since 2002. He is listed in the Who's Who for Information Technology for his directly-related work for the Internet backbones found in the Caribbean, Netherlands, Israel, and Russia. He was awarded "Letters of Appreciation" from AT&T, and the German, Israeli, Dutch, and Russian Governments. Steve has nearly three decades of international "teaching and conference lecturing" in both Local-Area and Wide-Area Networks, network security, Internet backbones, software engineering, and program/project management. He is a retired US Army Signal Corps Officer. He earned, in 2014, the ITT Technical Institute's "Instructor of the Year" out of 8,000 instructors across 144 campuses throughout the USA.
He graduated from Grand Canyon University with his first B.A. in Religions and Music Education, then a B.S. in Business Admin. from the University of Maryland and an M.B.A in International Management from Liberty University.
He is currently pursuing his Th.D. He has served as a licensed minister since 1972 and as a missionary to Okinawa, Japan. He earned the US Army Chaplains Outstanding service award in 1983.
In his spare time(?), Steve enjoys creating online casual games, software engineering, and managing his online gaming businesses.
My driving theme: "Always stay humble and kind"
His personal website is: http://www.Stephen-Gose.com./
His game showcase is: http://www.renown-games.com
His theology website: http://kingdomofgodprinciples.com/
Game Support Site: http://makingbrowsergames.com/
Review my profile on LinkedIn.com: https://www.linkedin.com/in/stephen-gose/
The Leanpub 60-day 100% Happiness Guarantee
Within 60 days of purchase you can get a 100% refund on any Leanpub purchase, in two clicks.
See full terms
80% Royalties. Earn $16 on a $20 book.
We pay 80% royalties. That's not a typo: you earn $16 on a $20 sale. If we sell 5000 non-refunded copies of your book or course for $20, you'll earn $80,000.
(Yes, some authors have already earned much more than that on Leanpub.)
In fact, authors have earnedover $12 million USDwriting, publishing and selling on Leanpub.
Learn more about writing on Leanpub
Free Updates. DRM Free.
If you buy a Leanpub book, you get free updates for as long as the author updates the book! Many authors use Leanpub to publish their books in-progress, while they are writing them. All readers get free updates, regardless of when they bought the book or how much they paid (including free).
Most Leanpub books are available in PDF (for computers) and EPUB (for phones, tablets and Kindle). The formats that a book includes are shown at the top right corner of this page.
Finally, Leanpub books don't have any DRM copy-protection nonsense, so you can easily read them on any supported device.
Learn more about Leanpub's ebook formats and where to read them