Making Online Dress-UP Fashion Games (The Course)
With Membership
Suggested price

Course Info

This course includes 10 attempts.

Discover how to create online Fashion and Dress-up games using this course. When you finish, you will have a production pipeline to create as many different Dress-up Fashions games as your imagination can dream of!

You'll also get bonus download examples, source code, abridged references on how to do every single thing in this course, so you can copy and paste these into your own game design and then modify those resources for your own purposes.

I would like to guide you in creating several styles of Dress-UP game mechanics. We will use the game mechanics, mechanisms and the development methods discussed in Phaser Game Prototypes . By the end of this tutorial, you should have a fully functional Dress-UP game using your own gaming assets. There is a supporting website where you can download the bonus content included with your course purchase.  

This extraordinarily comprehensive course will teach you how to: 

  • Use Phaser 2.x.x and/or v3.16+
  • How to integrate "Dress-Up" game mechanics into other game genres!
  • Use Phaser as a Progressive Web Application, Single Page Web Application or Content Management System (CMS) for any device.
  • Analyze current business demand for this game's genre and where to deploy it.
  • Automatically generate fashions.
  • Printing, saving and create fashion galleries.
  • Instructor Guides and teaching resources available for workshops in this course's special Teacher edition.

If you have any feedback or suggestions please join our email listing or participate in the forum for this course!



  • Project Management
  • Game Development
  • HTML
  • JavaScript
  • Web Development
  • Education
  • DIY
  • Creative Non-Fiction
  • Games

Course Material

  • Making Dress-Up Browser Games with Phaser 2
  • Reference From:
  • Overview
  • Course Objectives: The Goal
  • Lesson: Game Mechanics
  • Game Features
  • Homework & Research:
  • icon/quiz Created with Sketch.
    Lesson 1 Quiz:1 attempt allowed
  • Lesson: Game Examples Research
  • Game Tools & Generators
  • Exercise 2:
  • Homework & Research:
  • icon/quiz Created with Sketch.
    Lesson 2 Quiz:1 attempt allowed
  • Lesson: Current Demand for Dress-UP Games
  • Homework & Research:
  • Exercise 3:
  • icon/quiz Created with Sketch.
    Lesson 3 Quiz:1 attempt allowed
  • Lesson: Game Logic & Construction Considerations
  • Step #1 Find the avatar(s).
  • Step #2 Create the wardrobe
  • Step #3 Messy or tidy?
  • Step #4 Layout Arrangement
  • Step #5 Asset Download Considerations
  • Lesson 5: Game Flow
  • Network Impact
  • Starting the Dress-Up Game Project
  • Step 0: Review these demonstrations:
  • Step 1. Create our standard index file.
  • Step 2. Create your standard game shell scenes.
  • Dress-UP Core Game Phases
  • Main.js
  • Boot.js
  • Preload.js
  • Splash.js or Language.js
  • Menu.js
  • Play.js — Overview
  • Dog.js – a gentle introduction to standard Dress-UP games
  • Dog.js Create function – Lines 51 to 130
  • Dog.js Create function – Lines 131 to 170
  • Mark.js – adding clothes and toggles
  • Miyoko.js – adding data structures and multiple spriteSheets management
  • Managing Hair and “Split-ends”
  • What’s a Girl to Wear? Clothes management
  • Zoe.js – the full Monty
  • Common Menus
  • Printing
  • Saving
  • Camera Snap-shots
  • Conclusion
  • More Game Starter Kit Tutorials
  • Further Information
  • Introduction References


    • Avatar is an adorable cartoon sketch of my wife. 46th anniversary this coming Sept 1, 2024!

      Stephen Gose, Ph.D. Information Systems (honorary) (and second-generation German) is a retired Professor Emeritus with a 41-year career as a certified network engineer, and "Certified Cisco Academy Instructor" (CCAI) since 2002. He is listed in the Who's Who for Information Technology for his directly related work for the Internet backbones found in the Caribbean, Netherlands, Israel, and Russia. He was awarded "Letters of Appreciation" from AT&T, and the German, Israeli, Dutch, and Russian Governments. Steve has nearly three decades of international "teaching and conference lecturing" in both Local-Area and Wide-Area Networks, network security, Internet backbones, software engineering, and program/project management. He is a retired US Army Signal Corps Officer. He earned, in 2014, the ITT Technical Institute's "Instructor of the Year" out of 8,000 instructors across 144 campuses throughout the USA. 

      He graduated from Grand Canyon University with his first B.A. in Religions and Music Education, then a B.S. in Business Admin. from the University of Maryland, and an M.B.A in International Management from Liberty University.

      He is currently pursuing his Th.D. He has served as a licensed minister since 1972 and as a missionary to Okinawa, Japan. He earned the US Army Chaplain Outstanding Service Award in 1983. 

      In his spare time(?), Steve enjoys creating online casual games, software engineering, and managing his online gaming businesses. 

      My driving theme: "Always stay humble and kind"

      His personal website is:

      His game showcase is:

      His theology website:

      Game Support Site:

      Review my profile on

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