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Dataflow concepts are the heart of Reactive Programming, Flow-Based Programming (e.g. NoFlo), Unix pipes, Actors and message passing in general.
Dataflow-based systems are easy to design once you understand the large number of implementation details that could drastically change how the system operates. Understanding these vectors of change is important so you don’t waste your time developing the wrong system.
Embedded dataflow-like languages are used in a wide range of applications. Video games, web pages, circuit simulation and music production are just a few of the domains that have been using dataflow for years. Every one of those has a specialized dataflow engine designed for the task at hand. This book will help you understand the whole dataflow universe before starting your own system.
By the end of the book you will understand…
The TPL Dataflow Library allows you to design asynchronous Actor and Dataflow based applications. While similar to Microsoft's Reactive Extensions, it goes far beyond what is offered by Rx with a more generalized abstraction to build all types of stream based applications. It does not force you to use IObservable and LINQ, data is simply a stream.
Messages transmit data from one block to another over links. Blocks handle the details of multithreading and execute anytime they receive data. All you have to think about is programming the blocks to do what you want. Focus on the problem domain not asynchronous details.
Downloadable code examples are used throughout the book to explain the library with a hands-on approach (ftp://DataflowBook.com).
For a complete understanding of dataflow theory and application, please see my other book "Dataflow and Reactive Programming Systems". While chapter two of this book is included in my other book, it does not contain best practices and program design tips specific to TPL Dataflow.
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