100 Cool Processing Sketches
100 Cool Processing Sketches
About the Book
This book begins by describing some very simple projects (draw circles and lines) and by explaining how the language works. Each sketch is a little more complex than the one before, and all are based on creating something visually or auditorially interesting. Use the book for fun, or to teach artists, new media students, and even intro programmers.
Table of Contents
Introduction to Processing …………………………………………………………….. 4
Sketch 1: Draw a circle ………………………………………..……………………….. 8
Sketch 2: Colors …………………………………………………………………………. 10
Sketch 3: Conditions - IF Statements ……………………………………………...... 12
Sketch 4: Loops - FOR statements and Looping N Times …………………………… 14
Sketch 5: Lines ………………………………………………..……………….………. 16
Sketch 6: Arrays - Collections of Variables ………………………………………….. 18
Sketch 7: Lines Again. And Arrays ……………………………………………………. 20
Sketch 8: Draw Filled Circles at Random Locations ……………………………….… 22
Sketch 9: Draw a Rectangle, rubber band sizing ………………………………….... 24
Sketch 10: Triangles. And Motion ………………………………………………….…. 26
Sketch 11: Text I ………………………………………………………………………… 28
Sketch 12: Strings - Collections of Characters ………………………………..…….. 30
Sketch 13: Load and Display an image …………………………………………..….. 32
Sketch 14: Images - Theory and Practice …………………………………………... 34
Sketch 15: Manipulating Images I - Aspect Ratio ………………...................... 36
Sketch 16: Manipulating Images II – Cropping ……………………….…………... 38
Sketch 17: Manipulating Images III – Magnifier ……………………………...….. 40
Sketch 18: Rotation ………………………………………………………………..…. 42
Sketch 19: Rotation About Any Point – Translation ……………....………………. 44
Sketch 20: Rotation of an Image …………………………………………………… 46
Sketch 21: Get the Value of a Pixel ……………………………………………..….. 48
Sketch 22: Set and Change the Value of Pixels ……………………………………. 50
Sketch 23: Change the Value of Pixels – Thresholding ………..…..…………….. 52
Sketch 24: User Defined Functions …………………………………………..…….. 54
Sketch 25: Elements of Programming Style …………………………………….…. 56
Sketch 26: Duplicating Images – More Functions ………………….……………… 58
Sketch 27: Saving an Image – and Transparency ……………….………………… 60
Sketch 28: Bounce an Object in a Window …………………………….……………. 62
Sketch 29: Basic Sprite Graphics ……………………………………………….……. 64
Sketch 30: Object-Object Collisions ………………………………………….……. 66
Sketch 31: Animation - Synthetic TV Static …………………………………….…. 68
Sketch 32: Frame Animation ………………………………………….……………. 70
Sketch 33: Fonts, Sizes, and Font Properties …………………………………….. 72
Sketch 34: Scrolling Text …………………………………..………………………… 74
Sketch 35: Text Animation ………………………………………………………….. 76
Sketch 36: Text - Input a File Name ...………………………..…………………… 78
Sketch 37: Text: Input an Integer …………………………………………….…… 80
Sketch 38: Reading Parameters from a File …………………………………….... 82
Sketch 39: Writing Text to a File ……………………………………………………. 84
Sketch 40: Simulated Computer Screen ……………………………………………. 86
Sketch 41: A Button ………………………………….………………………………. 88
Sketch 42: Multiple Buttons – The Class Object ………………………………….. 90
Sketch 43: Slider ………………………………………………………………..……. 92
Sketch 44: Gauge Display ……………………………………………………..……. 94
Sketch 45: Likert Scale ………………………………………………………………. 96
Sketch 46: Thermometer ……………………………………………………..…….. 98
Sketch 47: Filling Complex Shapes – Flood Fill ………………………………….. 100
Sketch 48: Open a Web Page ………………………………………………..……. 102
Sketch 49: Display Images From a Web page ………………….………………. 104
Sketch 50: Client/Server Communication …………………………………….… 106
Sketch 51: Basic 3D Objects …………………………………….………………… 108
Sketch 52: 3D Geometry – Viewpoints, Projections ……..…………………….. 110
Sketch 53: 3D Illumination …………………………………………………….….. 112
Sketch 54: 3D Position & Viewpoint – 3D Bouncing Ball …....………………… 114
Sketch 55: Constructing 3D Objects Using Planes ……………………………… 116
Sketch 56: Texture Mapping ……………………………………………..……….. 118
Sketch 57: A Tree – Billboards …………………………………………..……….. 120
Sketch 58: Moving the Viewpoint in 3D ………………………………….………. 122
Sketch 59: Flashlight …………………………………………….…………………. 124
Sketch 60: Driving …………………………………………………………………. 126
Sketch 61: Graphic Objects – Layers ……………………………………………. 128
Sketch 62: Seeing the World through a Window ………..………………………. 130
Sketch 63: A Rotating Planet – Pshape …………………………………….…… 132
Sketch 64: Curves (Splines) …………………………………………………..…. 134
Sketch 65: Waypoints – Driving II ………………………………………….….. 136
Sketch 66: Lots of Small Objects – A Snowstorm ………………..……………. 138
Sketch 67: Particle Graphics – Smoke ………………………………………….. 140
Sketch 68: A Spinning Propeller – Saving a State ……………………..………. 142
Sketch 69: L-Systems – Drawing Plants ……………………………………..… 144
Sketch 70: Image Warping ………………………………….…………………… 146
Sketch 71: Minim Sound Display ……………………………………………..….. 148
Sketch 72: Sound Display with Volume Bars …………………………………… 150
Sketch 73: Sound Effect – Impact …………………………………………….…. 152
Sketch 74: Mix Two Sounds ………………………………………………………. 154
Sketch 75: Display Audio Waveform – Visualization ……………..………….. 156
Sketch 76: Sound Controlling a Graphic – Visualization II ………………..….. 158
Sketch 77: Positional Sound …………………………………………………..…. 160
Sketch 78: Synthetic Sounds ……………………………………………..……… 162
Sketch 79: Recording Sound – And Saving It! …………………………...…….. 164
Sketch 80: Playing a Video ………………………………..…………………….. 166
Sketch 81: Playing a Video – Jog/Shuttle ……………………………………… 168
Sketch 82: Saving Still Frames from a Video ……………………..……………. 170
Sketch 83: Video Process and Display ……………..…………………………... 172
Sketch 84: Capture from a Webcam …………………………….……………… 174
Sketch 85: Mapping Live Video as a Texture ………….………………………… 176
Sketch 86: Time – A Clock ……………………………………………….……….. 178
Sketch 87: Time Differences - Reaction Time Tester ………………….……… 180
Sketch 88: Time in Simulations - M/M/1 Queue ……………..………………… 182
Sketch 89: Predator-Prey Simulation …………………………………….……. 184
Sketch 90: Flocking Behavior …………………………………………..……….. 186
Sketch 91: Simulating the Aurora …………………………………………….…. 188
Sketch 92: A Dynamic Advertisement ……………………………………..….. 190
Sketch 93: Nim …………………………………………………………………….. 192
Sketch 94: Pathfinding …………………………………………………………… 194
Sketch 95: A Lava Lamp – MetaBalls ………………………………………..….. 196
Sketch 96: A Robot Arm ………………………………………………………….. 198
Sketch 97: Lightning ………………………………….…………………………… 200
Sketch 98: Breakout ……………………………………………….……………… 202
Sketch 99: Terrain/Landscape – Midpoint Displacement …….………………. 204
Sketch 100: Processing on the Web …………………………………….………. 206
Supplementary Information for Each Sketch
Sketch 1-53 ……………………………………….………………………. 209
Sketch 54- 85…………………………………………….………………… 229
Sketch 86-100 ……………………………………………………..……… 240
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