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'No Bugs' Hare

20 years ago (damn, I am getting old) I was a co-architect for an electronic stock exchange of a G20 country, and for all practical intents and purposes stock exchanges are just another game genre. The project was fun and, among other things, allowed for real-time trading over the cellphones of that time (those with 9600 baud connection).

A few years later, I became a chief software architect working for a start-up that quickly grew into a rather large online game with half a million simultaneous players that processed half a billion user transactions per day. The project taught me a damn lot about such different issues as scalability, DB physical layout, server farms, attackers and cheaters of all kinds, and bot fighting — just to name a few.

Since then, I have consulted and performed due diligence on several game-related projects. In addition, I've spent quite some time researching the field and discussing related problems and their respective solutions with people from the industry.

I feel that this puts me in quite a unique position of knowing not only one single game, but a bunch of them, and being able to summarize and generalize my real-world experiences. Oh, and I have been writing for industry journals (and am especially proud of articles in CUJ and C++ Report) since 1998, so the process of typing sentences is not something new for me either.

If you really want further details, you can dig them out of my LinkedIn page

Published Books

Development and Deployment of Multiplayer Online Games, Vol. III.
Development and Deployment of Multiplayer Online Games, Vol. III.
'No Bugs' Hare
Development and Deployment of Multiplayer Online Games, Vol. II.
Development and Deployment of Multiplayer Online Games, Vol. II.
'No Bugs' Hare
Development & Deployment of Multiplayer Online Games Vol. I
Development & Deployment of Multiplayer Online Games Vol. I
'No Bugs' Hare

Bundles

Development and Deployment of Multiplayer Online Games, Part ARCH. Architecture (Vol. I-III)
Development and Deployment of Multiplayer Online Games, Part ARCH. Architecture (Vol. I-III)
3 Books

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