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Charles Scalfani

Charles Scalfani has been developing software for 40 years. He started back in the days when people programmed in Assembly Language on 8-bit microprocessors. He worked on the firmware for one of the first audio cards for a PC and subsequently used it to develop a service for Record Companies for a touchscreen-based point-of-sale kiosk that was installed in Tower Records stores all over the country called the Music Sampler.

During the following decade, Charles developed one of the first digital ink-and-paint systems, Annie, at an Oscar-winning Hollywood studio. His software was used to produce animated commercials and cartoons, most notably, Ren and Stimpy for Nickelodeon and Beavis and Butthead for MTV.

Thereafter, he and 5 coworkers formed a production studio, Class6 Entertainment, where he worked on a new Animation Production system and Game Runtime Engine that was used to produce the CD-ROM game, Creature Crunch, starring Martin Short and Eugene Levy.

Since then, he’s been working mostly in traditional businesses from process control, automation, point-of-sales, dot-com, consulting, and manufacture monitoring, where he created a Patented process for tracking contaminated milk in dairy plants.

He’s currently the CTO for Panoramic Software where he and a team of developers recently created a system that helps Veteran Service Organizations more efficiently help Veterans file benefit claims, a potentially life-saving endeavor. Panoramic uses Elm, PureScript and Haskell, which are all Functional Programming Languages, the subject of his most recent book.

Frontmatter

Episode 206

An Interview with Charles Scalfani

Published Books

Functional Programming Made Easier
Functional Programming Made Easier
Charles Scalfani

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