The Survival Guide for Brand New ScrumMasters
The Survival Guide for Brand New ScrumMasters
About the Book
There are many books out there about Scrum and Agile Software Development in general, and some on Agile Coaching in particular. The coaching books are excellent - I've read them - and there are dozens of books to read to educate yourself on Agile/Scrum/Lean in general, or on specific topics such as Estimation and Planning, Organizational Issues, Technical Practices, etc. You could literally spend months doing nothing but reading. However, you don't have months... you don't have weeks... in fact, you're lucky if you have days! So what can you do?
Well, this book is different from the others. It won't delve into the minutiae of the Agile values & principles or any particular Agile practices unless warranted by the example at hand. What the examples will do, though, is distil specific issues that commonly occur while working with Agile teams into small lessons that you can easily read and apply in a short period of time.
These examples use the metaphor of our progression through the stages of life to provide a backdrop for a team's journey towards Agility, and your journey as a parent... er, I mean ScrumMaster. Anecdotes provide the context for a particular point, and concrete examples give you strategies for working through those situations, and even entire stages in a team's "life".
Table of Contents
-
Introduction
- Life Stages
- How to Read This Book
-
1 Infant
- Patience, Persistence… and Ear Plugs
- Learning to Crawl
- Controlled Fall
-
2 Toddler
- Blankie
- Why?
- It’s Quiet… Too Quiet
-
3 Preschooler
- Ch-ch-ch-ch-changes!
- Learn by example… your own!
-
4 Elementary School
- The Picky Eater
- Playing in the Mud
- Have Some Compassion, Stupid!
- Building Forts
-
5 Adolescent
- Dirty Laundry
- Are We There Yet?
- It Pays to Lose Sometimes
-
6 Teenager
- You’re Not That Special!
- Rounding the Corners
-
7 Young Adult
- Believe in It
- Perfection Obsession
-
8 Mature Adult
- Slow Down that Swing!
- Appendix A
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