Project U
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Project U

An Escape Room Game for Remote Teams

About the Book

"Project U - An Escape Room Game for remote teams'' is a high intensity and fun team building activity for your distributed or remote team. The use case includes playing this activity as an ice breaker at the start of a distributed workshop, as an activity during your next offsite or townhall or at the start of problem framing in virtual design sprints. As you can see, the possibilities are endless. I invented this game last year (2019) when asked to facilitate a full-day planning workshop for a 60 member strong team distributed across 8 locations worldwide: Melbourne (Australia), Sydney (Australia), Adelaide(Australia), Brisbane (Australia), Perth (Australia), Townsville (Australia), Manila (Philippines) & Mumbai (India).  The team completed this virtual Escape room game in around 21.3 mins (excluding a debrief of 15 minutes post finishing the game) where they solved a number of puzzles, ciphers and investigated objects for clues. 

This little ebook shares with the readers how to run such activity in your context as well as how you can add it as a tool while running workshops ranging from ideation, product discovery, Digital Strategy using Wardley Maps, Problem Framing, Virtual Design Sprints, Lightening Decision Jam, Group/Team Kickoffs etc. An extras file will be included in subsequent iterations of this little book that will have Powerpoint decks, handouts, Workshop plans, agendas, Participant Workbooks, Playbooks etc. All of these techniques and approaches are battle tested and iterated upon by me while working as an Agile Coach in different Organizations.

Get these when you buy it here from Leanpub.

  • eBook in pdf, epub and mobi formats
  • Goodies with handouts & participants workbook
  • An additional game - Virtual Scavenger Hunt
  • References, other tips & techniques

About the Author

Sunish Chabba
Sunish Chabba

Sunish Chabba has worked as a Agile Consultant & Coach for a number of leading Organizations across various Geographies. A self confessed Agile evangelist, Sunish has been using Lean & Agile approaches to help teams deliver software frequently, with great quality, achieving client delight with a focus on what really matters. A diverse technical background on Open Systems, Digital, DW/BI, Cloud, Product development, Human Centered Design & User Experience, has helped him connect the dots while working on complex engagements spanning multiple geographies. He can be reached out at www.agilegyan.com.

Table of Contents

  • Chapter One
    • Why Project U - An Escape Room Game for Remote Teams?
    • What is included in this hand book?
  • Chapter Two
    • What is an Escape Room?
    • Learning Objectives
    • Intended audience
    • High level game description
    • Session timeline
    • Set up
    • 3-digit combination locks & puzzle set up
    • Session Introduction
  • Chapter Three
    • Debrief
  • Chapter Four
    • Puzzles, riddles, trivia and brain teasers
    • Creating your own puzzles
  • Chapter Five
    • Virtual Scavenger Hunt - Scaling virtually from a single team to multiple teams
    • Activity mechanics
    • Activity details
  • Chapter Six
    • Tips for great virtual meetings
    • How to start a great virtual meeting
  • Chapter Seven
    • Does it work?
  • Chapter 8
    • Elementalist’s Enigma Escape Room Icebreaker
    • Guide to Run “The Elementalist’s Enigma” Escape Room Game
    • Step-by-Step Instructions
    • Debrief
    • Points to Call Out
    • Tips
    • Instructions for each team/group
    • Introduction to the Activity
    • Team Ignis (Fire)
    • Team Aqua (Water)
    • Team Terra (Earth)
  • Credits
  • Acknowledgements
  • Version history

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