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City of Shards

About the Book

Pentola is a high-stakes game set in a bronze-age world where beliefs and actions change the fabric of reality, trebuchets launch travelers past ornate spires, guerrilla artists weave spells through their art, and echoes of an apocalypse haunt a thriving city teeming with its own sordid intrigue.

Take power, become rich, explore the lost city, or sing away the demons from your gondola.

In Pentola, you are what you choose to become.

About the Author

Mikey Lombardi
Mikey Lombardi

Mikey Lombardi spends his working hours documenting, mentoring, and working to continuously improve processes and tooling.

When not busy with day job or technical community commitments, Mikey writes and works in game design, primarily focused on narrative wargames and adventures. You can find his work here on LeanPub and wherever quality games are sold.

About the Contributors

Chris Allen
Chris Allen


Chris is a voice-over artist and telecommunications analyst from North Carolina, with a rapidly-growing interest in technological accessibility.

Michael Cox
Michael Cox


Table of Contents

  • I Introduction
      • How This Book Is Laid Out
        • Example Text
        • Rules Test Asides
        • In-World Asides
        • Game Design Notes
  • II Core Mechanics
    • 1. Action Resolution
      • Intent
      • Approach
      • Adjudicate
      • Tests
      • Opposed Tests
    • 2. Ratings and Rankings
    • 3. Usage Die
    • 4. Resource Cards
    • 5. Time
      • Initiative
    • 6. Distance
  • III Character Creation
    • 7. Determining Characteristics
    • 8. Calculating Attributes
    • 9. Determining Traits and Ambitions
    • 10. Vocations and Skills
      • Vocations
      • Choosing Skills
    • 11. Relationships
      • Allies
      • Dependents
      • Enemy
      • Organization
        • Academic Organizations
        • Religious Organizations
        • Guild
        • Spire
    • 12. Reputations
    • 13. Knacks
      • Exercising a Knack
      • Improving Knacks
    • 14. Starting Dweomers and the Craft
      • Common Dweomers
    • 15. Wealth and Equipment
      • Favor Cards
      • Encumbrance
      • Starting Equipment
      • Armor
        • Types of Armor
        • Armor Materials
        • Armor Qualities
        • Masterwork and Magic Armor
      • Weapons and Shields
        • Weapon Qualities
        • Masterwork and Magic Weapons
      • Miscellaneous Equipment Table
    • 16. Improving Characters
      • Gaining IP via Practice or Research
      • Improving Skills Through Use
      • Gaining and Losing Reputation
      • Changing Relationships
      • Spending Improvement points
  • IV The Craft and Crafting
    • 17. Ranks
    • 18. Learning the Craft
      • Manipulation and Complexity
      • Applying Dweomers
    • 19. Dweomers
      • Formulaic Dweomers
      • Secret Dweomers
      • Researching Dweomers
    • 20. Alchemy
      • Researching an Alchemical Formula
      • Producing Alchemical Items
        • Forms
        • Qualities
        • Ingredients
      • Alchemical Gardening and Husbandry
    • 21. Art and the Craft
      • Physical Opuses
        • Researching a Physical Opus
        • Physical Opuses as Magic Items
      • Ethereal Opuses
        • Creating an Ethereal Opus
  • V Supplication
      • Supplicants and the Ritual of Supplication
      • Improvement Points and Supplicant Duties
      • Organization Ranks
      • Miracles
      • Intervention
    • 22. Organizational Ranks
      • Lay Members
      • Supplicants
      • Principals
        • Living Miracle
      • Champions
        • Miraculous Panoply
        • Warrior Miracles
        • Champion Responsibilities
      • Grantors
        • Grantor Responsibilities
        • Grantor Benefits
    • 23. Miracles
      • Acquiring a Miracle
      • Performing a Miracle
        • Splitting Magnitude
        • Perform Once Only
      • Miracle Traits
      • Miracles List
  • VI Combat
      • Moment By Moment
      • Injury and Recovery
        • Major Wounds
        • Medical attention
        • Natural Healing

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