macOS App Development: The SwiftUI Way
$19.00
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$29.00
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macOS App Development: The SwiftUI Way

About the Book

This book, based on the newest Xcode 15, will primarily focus on building macOS apps with SwiftUI, covering both coding and releasing apps. Some details for releasing apps on different platforms (iOS, macOS, tvOS, watchOS and visionOS) may differ, so a single focus on macOS development aims to bring more clarity and avoid confusion.

The book will also touch upon the basics of SwiftUI, which can potentially be applied to other platforms.

Translations

About the Author

Grace Huang
Grace Huang

Grace Huang is an ex-founder with a successful exit. She was a software engineer at several big tech companies, including Amazon and Bloomberg.

She writes about startups, entrepreneurship, investing, software and hardware engineering, manufacturing, and lifelong learning. 

Bundles that include this book

$48.00
Bought separately
$29.00
Bundle Price

Table of Contents

    • Introduction
      • End Goal
      • Structure
      • Prerequisites
      • Assumptions
      • Getting Book Updates
      • Code Examples
      • Suggestions
    • Chapter 1: Getting Started
      • Mac Computer
      • Install Xcode
      • Apple Developer Program Membership
    • Chapter 2: Building A Number Randomizer
      • Requirements for This App
      • Creating a New SwiftUI Project
      • Playing With the Starter App
      • Diving Deep into ContentView code
      • Creating the Main User Interface
      • Adding the Click Logic
      • Styling the UI
      • Full Code
      • Potential Future Development
    • Chapter 3: Building A Windowless Screenshot App
      • Requirements For This App
      • Creating A macOS App
      • Creating A Status Bar Icon
      • Creating a Menu with multiple menu items.
      • Removing the Main Window
      • The Screenshot App on Mac
      • Call Screenshot from App
      • Full Code
      • Potential Future Development
    • Chapter 4: Building A Photo Fetching App
      • Requirements For This App
      • Creating A macOS App named SimplePhotos.
      • Preparing Network Calls to Fetch Photos
      • Creating User Interface
      • Full Code
      • Potential Future Development
    • Chapter 5: Building A Note-taking App
      • Requirements For This App
      • Creating A macOS App named NoteTaking.
      • Playing With the App
      • Diving Deep into ContentView code
      • Designing the Data Model
      • Reading Core Data from ContentView
      • Adding New Entry to NoteEntry Entity
      • Updating Note Entries
      • Deleting Note Entries
      • Final Clean-up
      • Full Code
      • Potential Future Development
    • Chapter 6: macOS Development and SwiftUI Basics
      • Views
      • View Instance Methods
      • Managing States In SwiftUI
      • Core Data
      • SF Symbols
    • Chapter 7: Preparing For Launch
      • Adjusting the Minimum OS Version
      • App Icon
      • Localization
    • Chapter 8: App Store
      • Version Management
      • Uploading to App Store
    • Chapter 9: Self-Distribution
      • Notarizing
      • Generating Installer
      • Making App Available For Download
    • Conclusion
      • Contact the Author
      • Other Resources
    • About Author

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