Introduction to TouchDesigner 099
Introduction to TouchDesigner 099
About the Book
This book is a community-driven resource which teaches the fundamentals of TouchDesigner.
Translations
Table of Contents
-
Introduction
- Foreword
- Foreword by Author
- What is TouchDesigner?
- Accessing the book
- Compiling the book
- Attribution and Licensing
-
1 Basics
- 1.1 Signal Flow and Wiring
- 1.2 Creating Operators
- 1.3 Mouse and Keyboard Navigation
- 1.4 Networks and Paths
- 1.5 Using an External Text Editor
- 1.6 Help
-
2 User Interface
- 2.1 Parameter Window
- 2.2 Parameters
- 2.3 Transport Controls
- 2.4 Timeline Settings
- 2.5 Panes
- 2.6 Palette Browser
- 2.7 Search Dialog
- 2.8 Realtime Flag
- 2.9 Useful Shortcuts
-
3 TOPs
- 3.1 Introduction
- 3.2 Movie In TOP
- 3.3 Preloading Movies
- 3.4 Null TOPs and Select TOPs
- 3.5 Codecs
-
4 CHOPs
- 4.1 Introduction
- 4.2 Communication Methods
- 4.3 Audio Inputs and Outputs
- 4.4 Sample Rates
- 4.5 Time Slicing
- 4.6 Common Channel Operators
-
5 DATs
- 5.1 Introduction
- 5.2 Communication Methods
-
6 SOPs
- 6.1 Introduction
- 6.2 Rendering
-
7 COMPs
- 7.1 Introduction
- 7.2 Window COMP
- 7.3 User Interface Components
-
8 MATs
- 8.1 Introduction
- 8.2 Phong, GLSL, and Point Sprite Materials
- 8.3 UV Maps
-
9 Python
- 9.1 Introduction
- 9.2 Textport
-
10 Outputting Content for Deployment and Performance
- 10.1 Perform Mode
- 10.2 Performing with the Network Editor
- 10.3 Creating an Output Raster
- 10.4 Displays, Tearing, and Stuttering
- 10.5 Edge Blending
-
11 Optimization
- 11.1 Introduction
- 11.2 Finding the Bottleneck
- 11.3 Using Performance Monitor
- 11.4 Operator Cooking
- 11.5 Resolution
- 11.6 GPU Memory Fragmentation
- 11.7 Windows System Processes
-
12 GLSL
- 12.1 Introduction
- 12.2 Types of Shaders and Rendering Pipeline
- 12.3 Debugging
- 12.4 Shaders in 3D
- 12.5 Shaders in 2D
- 12.6 Importing Shaders from Shadertoy
- 12.7 GPU Particle Systems
- 12.7 What Next?
- Credits
The Leanpub 60 Day 100% Happiness Guarantee
Within 60 days of purchase you can get a 100% refund on any Leanpub purchase, in two clicks.
Now, this is technically risky for us, since you'll have the book or course files either way. But we're so confident in our products and services, and in our authors and readers, that we're happy to offer a full money back guarantee for everything we sell.
You can only find out how good something is by trying it, and because of our 100% money back guarantee there's literally no risk to do so!
So, there's no reason not to click the Add to Cart button, is there?
See full terms...
Earn $8 on a $10 Purchase, and $16 on a $20 Purchase
We pay 80% royalties on purchases of $7.99 or more, and 80% royalties minus a 50 cent flat fee on purchases between $0.99 and $7.98. You earn $8 on a $10 sale, and $16 on a $20 sale. So, if we sell 5000 non-refunded copies of your book for $20, you'll earn $80,000.
(Yes, some authors have already earned much more than that on Leanpub.)
In fact, authors have earnedover $13 millionwriting, publishing and selling on Leanpub.
Learn more about writing on Leanpub
Free Updates. DRM Free.
If you buy a Leanpub book, you get free updates for as long as the author updates the book! Many authors use Leanpub to publish their books in-progress, while they are writing them. All readers get free updates, regardless of when they bought the book or how much they paid (including free).
Most Leanpub books are available in PDF (for computers) and EPUB (for phones, tablets and Kindle). The formats that a book includes are shown at the top right corner of this page.
Finally, Leanpub books don't have any DRM copy-protection nonsense, so you can easily read them on any supported device.
Learn more about Leanpub's ebook formats and where to read them