Interactive Multimedia Programming with Max6 & Gen
This book is 40% complete
Last updated on 2013-11-05
About the Book
I'm writing this book for you.
As a Max6 & Max for Live teacher for individuals, amateurs or professionals, I used to explain and describe these environments by using a lot of examples, digging concepts by using theoretical references and trying every time to fit the audience & students needs.
This book is for Max beginners as for Max intermediate +
Constantly reviewed by english speaking Max6 specialists, all along the writing process and at the end, this book will be your next reference for the 5 next years !
Here is the summary (it can still evolve)
Chapter 1 : Max Basics
Chapter 2 : Basics and advanced patching
Chapter 3 : Storing, Parsing and Scaling
Chapter 4 : Time
Chapter 5 : Communication
Chapter 6 : Sensing
Chapter 7 : Sound with MSP
Chapter 8 : Gen~ for sound
Chapter 9 : Visuals pixel-map based with Jitter
Chapter 10 : OpenGL based 2D and 3D visuals with Jitter
Chapter 11 : Scripting and text coding
Chapter 12 : Human Machine interactions
Chapter 13 : Visuals & sounds interactions
Chapter 14 : Debugging & troubleshooting
Chapter 15 : Max for Live
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