Interactive Multimedia… by Julien Bayle [PDF/iPad/Kindle]
Interactive Multimedia Programming with Max6 & Gen
Interactive Multimedia Programming with Max6 & Gen
Interactive Multimedia Programming with Max6 & Gen

This book is 40% complete

Last updated on 2013-11-05

About the Book

I'm writing this book for you.

As a Max6 & Max for Live teacher for individuals, amateurs or professionals, I used to explain and describe these environments by using a lot of examples, digging concepts by using theoretical references and trying every time to fit the audience & students needs.

This book is for Max beginners as for Max intermediate +

Constantly reviewed by english speaking Max6 specialists, all along the writing process and at the end, this book will be your next reference for the 5 next years !

Here is the summary (it can still evolve)

Chapter 1 : Max Basics

Chapter 2 : Basics and advanced patching

Chapter 3 : Storing, Parsing and Scaling

Chapter 4 : Time

Chapter 5 : Communication

Chapter 6 : Sensing

Chapter 7 : Sound with MSP

Chapter 8 : Gen~ for sound

Chapter 9 : Visuals pixel-map based with Jitter

Chapter 10 : OpenGL based 2D and 3D visuals with Jitter

Chapter 11 : Scripting and text coding

Chapter 12 : Human Machine interactions

Chapter 13 : Visuals & sounds interactions

Chapter 14 : Debugging & troubleshooting

Chapter 15 : Max for Live

About the Author

Julien Bayle
Julien Bayle

I’m an artist working at the crossroads of sounds & visuals & data.

You can visit:

I'm an Ableton Certified Trainer providing courses about Ableton Live, but Max for Live and more.

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