Interactive Multimedia Programming with Max6 & Gen
Interactive Multimedia Programming with Max6 & Gen
Interactive Multimedia Programming with Max6 & Gen

This book is 40% complete

Last updated on 2013-11-05

About the Book

I'm writing this book for you.

As a Max6 & Max for Live teacher for individuals, amateurs or professionals, I used to explain and describe these environments by using a lot of examples, digging concepts by using theoretical references and trying every time to fit the audience & students needs.

This book is for Max beginners as for Max intermediate +

Constantly reviewed by english speaking Max6 specialists, all along the writing process and at the end, this book will be your next reference for the 5 next years !

Here is the summary (it can still evolve)

Chapter 1 : Max Basics

Chapter 2 : Basics and advanced patching

Chapter 3 : Storing, Parsing and Scaling

Chapter 4 : Time

Chapter 5 : Communication

Chapter 6 : Sensing

Chapter 7 : Sound with MSP

Chapter 8 : Gen~ for sound

Chapter 9 : Visuals pixel-map based with Jitter

Chapter 10 : OpenGL based 2D and 3D visuals with Jitter

Chapter 11 : Scripting and text coding

Chapter 12 : Human Machine interactions

Chapter 13 : Visuals & sounds interactions

Chapter 14 : Debugging & troubleshooting

Chapter 15 : Max for Live

About the Author

Julien Bayle
Julien Bayle

Julien Bayle is a multidisciplinary and independent artist based in France and working at the juncture of sound & visual. He merges visual art, music composition, physical approach of sound art and data visualization by creating advanced programmed installations and audio/visual live performances.He tries to address the question of disrupted continuum, interferences and representation of concepts by using physics of sound and error/artifact magnification.

His work is based on both experimentations and programming, using concepts of time expansion & contraction as main guidelines. His interests for all microsound and granular synthesis expand his work and open a new way of including field recording and previously designed sound into his own practices. He seeks to depict a world saturated by meaningless informations , societies complexity through a positive-nihilist kind of deconstruction of processes, structures and results.

He performed his audio-visual live performances in international festivals like ELEKTRA in Canada, or sound:frame in Austria and exhibited his work in galleries in Europe. He’s also a art teacher and he provides advanced technical courses about the place of technology in new media creation, invited by different art schools in Europe.

He's an Ableton Certified Trainer and Max MSP programmer expert. He also speaks and read C++ & OpenFrameworks, Java & Processing, Arduino & Physical Computing.

He co-leads the Bordille Records art label with François Larini, works closely with & records for Canadian imprint Yatra Arts and was selected artist of SHAPE Network during 2016.

In 2017, he founds and launches vøid label for editing and publishing all his new works.

This same year, he also officially founds his own studio.

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