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About the Book

I'm writing this book for you.

As a Max6 & Max for Live teacher for individuals, amateurs or professionals, I used to explain and describe these environments by using a lot of examples, digging concepts by using theoretical references and trying every time to fit the audience & students needs.

This book is for Max beginners as for Max intermediate +

Constantly reviewed by english speaking Max6 specialists, all along the writing process and at the end, this book will be your next reference for the 5 next years !

Here is the summary (it can still evolve)

Chapter 1 : Max Basics

Chapter 2 : Basics and advanced patching

Chapter 3 : Storing, Parsing and Scaling

Chapter 4 : Time

Chapter 5 : Communication

Chapter 6 : Sensing

Chapter 7 : Sound with MSP

Chapter 8 : Gen~ for sound

Chapter 9 : Visuals pixel-map based with Jitter

Chapter 10 : OpenGL based 2D and 3D visuals with Jitter

Chapter 11 : Scripting and text coding

Chapter 12 : Human Machine interactions

Chapter 13 : Visuals & sounds interactions

Chapter 14 : Debugging & troubleshooting

Chapter 15 : Max for Live


About the Author

Julien Bayle’s avatar Julien Bayle

@julienbayle

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Julien Bayle is both an Ableton Certified Trainer and a Cycling '74 Certified Trainer. With a background in engineering and visual arts, he bridges art and technology through immersive installations and generative music systems rooted in algorithmic composition. His work explores time structures, minimal forms, and complex systems, resonating with the aesthetics of contemporary sound art. Julien teaches advanced Max and Max for Live techniques internationally, and runs Structure void, the only Ableton Certified Training Center in France very specialized and also dedicated to Max. His artistic and pedagogical approaches converge in a rigorous, refined practice at the intersection of sound, space, and code.

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