Getting started with Forge2D and Flame with Flutter
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Getting started with Forge2D and Flame with Flutter

Here you continue your journey in game development with Flutter with Flame using a 2D physics engine

About the Book

This book is aimed at anyone who wants to learn how to develop in Flame with Forge 2D and learn how to work with the physics engine for our games.

For anyone who wants to start developing 2D video games for Android, iOS, Linux, Windows, MacOS or the web.

For those people who know how to program in Flutter and who are looking to apply their programming skills in the development of 2D video games with a physics engine.

For those people who want to learn how to develop their first 2D games.

For those people who want to learn something new.

For people who want to improve a skill and who want to grow as a developer and who want to continue climbing their journey in application development with Flutter.

For all the people who already know how to develop in Flame and with this, in Flutter and want to take the next step and learn to develop 2D games with the Forge physics engine.

This book is a translation into English of Primeros pasos con Forge2D y Flame con Flutter which was originally written in Spanish.

About the Author

andres
andres

Andrés Cruz Yoris, Licenciado en Computación, con más de 10 años de experiencia en el desarrollo de aplicaciones web en general; trabajo con PHP, Python y tecnologías del lado del cliente como HTML, JavaScript, CSS, Vue entre otras; y del lado del servidor como Laravel, Flask, Django y Codeigniter. También desarrollo con Android Studio, xCode y Flutter para la creación de aplicaciones nativas para Android e IOS.

Pongo a tú disposición parte de mi aprendizaje, reflejado en cada una de las palabras que componen mis libros sobre el desarrollo de aplicaciones en general.

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