Kick off your book project in 3 hours! Live workshop on Zoom. You’ll leave with a real book project, progress on your first chapter, and a clear plan to keep going. Saturday, June 6, 2026. Learn more…

Leanpub Header

Skip to main content

Forge2D and Flame with Flutter: Create 2D Physics Games From Scratch

A practical guide to learning physics, collisions, momentum and movement in 2D games with Flame and Forge2D.

This book is 100% completeLast updated on 2026-05-06

This book is designed to guide you step-by-step through the development of 2D games using Flutter, Flame, and Forge2D. Throughout its chapters, you'll learn the fundamentals of physics applied to video games and how to put them into practice through real-world projects, from small experiments to complete games like DinoJump, Angry Birds, Pinball, and Pong.

The goal is for you to not only understand what each element of the physics engine does, but also how to combine it with the Flutter and Flame architecture to build interactive, fun, and well-organized experiences. I recommend following the chapter order, testing each example, and modifying the code to solidify your understanding of the concepts.

This book is a translation into English of Forge2D y Flame con Flutter: Crea Juegos 2D con Física Desde Cero which was originally written in Spanish

Minimum price

$5.00

$8.00

You pay

Author earns

$
PDF
EPUB
About

About

About the Book

This book is designed to guide you step-by-step through the development of 2D games using Flutter, Flame, and Forge2D. Throughout its chapters, you'll learn the fundamentals of physics applied to video games and how to put them into practice through real-world projects, from small experiments to complete games like DinoJump, Angry Birds, Pinball, and Pong.

The goal is for you to not only understand what each element of the physics engine does, but also how to combine it with the Flutter and Flame architecture to build interactive, fun, and well-organized experiences. I recommend following the chapter order, testing each example, and modifying the code to solidify your understanding of the concepts.

YOU MUST BE FAMILIAR WITH FLUTTER AND FLAME TO TAKE THIS COURSE (I already have a book on Flame; check it out on my profile).

This book has a total of 7 chapters, it is recommended that you read in the order in which they are arranged and as we explain the fundamentals of Forge 2D with Flame based on examples; once you master the library, you can consult the sections in any order you want.

Chapter 1 - Create a project in Flutter and add Flame and Forge 2D: We will create a project in Flutter with the basic dependencies necessary to create games with Forge 2D, Flame and Flutter.

Chapter 2 - Key concepts: We will explain the basic concepts such as what Forge 2D is, bodies, their characteristics and components, applying momentum, speed or forces, body shapes, handling contact between bodies and how to interact with the Forge2D world in general.

Chapter 3 - First experiments: We will create several small examples to present one by one the main characteristics and functionalities of Forge2D, we will see in a practical way the concepts presented in the previous chapter.

Chapter 4 - First game: DinoJump: We will create our first real game in Forge which would be a jumping and horizontal scrolling platform game, we will see how to handle movement, jumping using linear speed in addition to using tile type maps.

Chapter 5 - Second game: Angry Birds: We will create a second game where we will implement functionalities similar to Angry Birds such as positioning a bird, moving the bird in a specific radius using the drag event and adding impulses based on a resulting vector between the origin and final position.

Chapter 6 - Third game: Pinball: We will create a third game where we will implement functionalities similar to Pinball, adding a ball, creating obstacles, creating an arm and implementing a moving goal.

Chapter 7 - Fourth game: Pong: We will create a fourth Pong-style game in which it consists of creating walls, a couple of bars and tilting the bars and walls according to the angle of impact of the ball.

Share this book

Categories

This book is a translation into English of Forge2D y Flame con Flutter: Crea Juegos 2D con Física Desde Cero which was originally written in Spanish

Author

About the Author

Andrés Cruz Yoris

Andrés Cruz Yoris, Licenciado en Computación, con más de 10 años de experiencia en el desarrollo de aplicaciones web en general; trabajo con PHP, Python y tecnologías del lado del cliente como HTML, JavaScript, CSS, Vue entre otras; y del lado del servidor como Laravel, Flask, Django y Codeigniter. También desarrollo con Android Studio, xCode y Flutter para la creación de aplicaciones nativas para Android e IOS.

Pongo a tú disposición parte de mi aprendizaje, reflejado en cada una de las palabras que componen mis libros sobre el desarrollo de aplicaciones en general.

Translations

Translations

Languages

Get the free Community Edition

You can get the free Community Edition in PDF or EPUB just by sharing your name and email address with the author, or you can just click this link to read a shorter sample online...

 

The Leanpub 60 Day 100% Happiness Guarantee

Within 60 days of purchase you can get a 100% refund on any Leanpub purchase, in two clicks.

Now, this is technically risky for us, since you'll have the book or course files either way. But we're so confident in our products and services, and in our authors and readers, that we're happy to offer a full money back guarantee for everything we sell.

You can only find out how good something is by trying it, and because of our 100% money back guarantee there's literally no risk to do so!

So, there's no reason not to click the Add to Cart button, is there?

See full terms...

Earn $8 on a $10 Purchase, and $16 on a $20 Purchase

We pay 80% royalties on purchases of $7.99 or more, and 80% royalties minus a 50 cent flat fee on purchases between $0.99 and $7.98. You earn $8 on a $10 sale, and $16 on a $20 sale. So, if we sell 5000 non-refunded copies of your book for $20, you'll earn $80,000.

(Yes, some authors have already earned much more than that on Leanpub.)

In fact, authors have earned over $15 million writing, publishing and selling on Leanpub.

Learn more about writing on Leanpub

Free Updates. DRM Free.

If you buy a Leanpub book, you get free updates for as long as the author updates the book! Many authors use Leanpub to publish their books in-progress, while they are writing them. All readers get free updates, regardless of when they bought the book or how much they paid (including free).

Most Leanpub books are available in PDF (for computers) and EPUB (for phones, tablets and Kindle). The formats that a book includes are shown at the top right corner of this page.

Finally, Leanpub books don't have any DRM copy-protection nonsense, so you can easily read them on any supported device.

Learn more about Leanpub's ebook formats and where to read them

Write and Publish on Leanpub

You can use Leanpub to easily write, publish and sell in-progress and completed ebooks and online courses!

Leanpub is a powerful platform for serious authors, combining a simple, elegant writing and publishing workflow with a store focused on selling in-progress ebooks.

Leanpub is a magical typewriter for authors: just write in plain text, and to publish your ebook, just click a button. (Or, if you are producing your ebook your own way, you can even upload your own PDF and/or EPUB files and then publish with one click!) It really is that easy.

Learn more about writing on Leanpub