Game programming in Haskell
Free!
With Membership
$7.99
Minimum paid price

Game programming in Haskell

About the Book

Game Programming in Haskell, predictably gives an introduction on:

  • how to write a game
  • in Haskell

It is a practical book with code examples and pointers to open source code repositories.  The aim is to get the readers to develop their own game as painlessly as possible, so that they can skip the technical hurdles and concentrate on the hard part, which is making a fun, compelling, entertaining game.

Note!: I discontinued selling this book, since I don;t have the time to edit it. Be aware that it:

  • needs editing
  • is out of date with the current Haskell Ecosystem

Peruse at your own peril :)

About the Author

Elise Huard
Elise Huard

Elise Huard is a Haskell consultant - she's been programming in various languages and on various technology stacks for the last 15 years in Brussels, Glasgow, London, and Berlin.  She has spoken in various conferences around the world.

She lives in Berlin with her husband and little daughter, and enjoys cooking, scifi, reading, tinkering and board games.

Table of Contents

  • Introduction
    • Doing things the hard way
    • Haskell
    • Game
    • Aim of this book
    • Prerequisite
    • Contents
    • Thanks
  • Chapter 1: Introducing graphics with Gloss and GLFW
    • Why Gloss and GLFW
    • The Canvas
    • Gloss’ under the hood initialization
    • The Loop
    • Let’s draw something
    • What next?
  • Chapter 2: State with FRP
    • No life without state
    • FRP
    • Transform our example
    • Monsters!
    • Other modules of Elerea
    • Dynamic graphs, and levels
    • Animations
    • Ready to go
  • Chapter 3: Textures and animations
    • Textures: using images in the game
    • Bringing life to the characters
    • Animations: stop motion
    • Animations: skeletal animation and transformations
    • Advanced animation
    • The world is a bigger place: viewport
    • Nearly there
  • Chapter 4: Sound
    • Challenges
    • Let’s code
    • Advanced Sound
    • Next: Miscellanea
  • Chapter 5: Making it into a real game
    • Directory structure
    • The knight fights back
    • A full game: start screen, levels, scoring
    • Window size management
    • Next: testing
  • Chapter 6: Testing
    • Revisiting directory structure, changes to cabal file
    • Unit tests
    • QuickCheck
    • Enabling user tests: starting from a given point in the game
    • Recording the action - and replaying it
    • “Scripting” the game
    • Next: TBD
  • Appendix A: Installation on Mac
    • Homebrew
    • GLFW
    • FTGL
    • ALUT
  • Appendix B: useful tips for Haskell development
    • Sandboxes
    • Warnings
    • Linter
    • Staying up to date
    • An amazing resource

The Leanpub 60 Day 100% Happiness Guarantee

Within 60 days of purchase you can get a 100% refund on any Leanpub purchase, in two clicks.

Now, this is technically risky for us, since you'll have the book or course files either way. But we're so confident in our products and services, and in our authors and readers, that we're happy to offer a full money back guarantee for everything we sell.

You can only find out how good something is by trying it, and because of our 100% money back guarantee there's literally no risk to do so!

So, there's no reason not to click the Add to Cart button, is there?

See full terms...

Earn $8 on a $10 Purchase, and $16 on a $20 Purchase

We pay 80% royalties on purchases of $7.99 or more, and 80% royalties minus a 50 cent flat fee on purchases between $0.99 and $7.98. You earn $8 on a $10 sale, and $16 on a $20 sale. So, if we sell 5000 non-refunded copies of your book for $20, you'll earn $80,000.

(Yes, some authors have already earned much more than that on Leanpub.)

In fact, authors have earnedover $13 millionwriting, publishing and selling on Leanpub.

Learn more about writing on Leanpub

Free Updates. DRM Free.

If you buy a Leanpub book, you get free updates for as long as the author updates the book! Many authors use Leanpub to publish their books in-progress, while they are writing them. All readers get free updates, regardless of when they bought the book or how much they paid (including free).

Most Leanpub books are available in PDF (for computers) and EPUB (for phones, tablets and Kindle). The formats that a book includes are shown at the top right corner of this page.

Finally, Leanpub books don't have any DRM copy-protection nonsense, so you can easily read them on any supported device.

Learn more about Leanpub's ebook formats and where to read them

Write and Publish on Leanpub

You can use Leanpub to easily write, publish and sell in-progress and completed ebooks and online courses!

Leanpub is a powerful platform for serious authors, combining a simple, elegant writing and publishing workflow with a store focused on selling in-progress ebooks.

Leanpub is a magical typewriter for authors: just write in plain text, and to publish your ebook, just click a button. (Or, if you are producing your ebook your own way, you can even upload your own PDF and/or EPUB files and then publish with one click!) It really is that easy.

Learn more about writing on Leanpub