About the Book
Game Programming in Haskell, predictably gives an introduction on:
- how to write a game
- in Haskell
It is a practical book with code examples and pointers to open source code repositories. The aim is to get the readers to develop their own game as painlessly as possible, so that they can skip the technical hurdles and concentrate on the hard part, which is making a fun, compelling, entertaining game.
Note!: I discontinued selling this book, since I don;t have the time to edit it. Be aware that it:
- needs editing
- is out of date with the current Haskell Ecosystem
Peruse at your own peril :)
About the Author
Elise Huard is a Haskell consultant - she's been programming in various languages and on various technology stacks for the last 15 years in Brussels, Glasgow, London, and Berlin. She has spoken in various conferences around the world.
She lives in Berlin with her husband and little daughter, and enjoys cooking, scifi, reading, tinkering and board games.