Decision-making for Software Development Teams
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Decision-making for Software Development Teams

Learn how to make mindful decisions in complex software ecosystems

About the Book

Decision-making is a vital skill for every senior software developer. Some of these decisions are easy to spot. For example, choosing a language or a framework for a new shiny greenfield project. Other ones are hidden in plain sight. 

Alas, decision-making is often an undervalued skill that most developers do not study or train.

This book aims to introduce developers to some theoretical concepts about decisions and to put them in practice with exercises explained with real-life examples.

Table of Contents (Work In Progress)

Part 1: Talking about decisions

  • Introduction: Decisions Decisions
  • Decision-making Antipatterns
  • Collaborative Decision Making

Part 2: What data do you need to decide?

  • Identity - Who are we?
  • Market - Who are the customers?
  • Value - How does the software impact the market?
  • Context - Where my software “lives”?

Part 3: Making (mindful) Decisions

  • Choosing a Technology Stack
  • Choosing Your Next Feature
  • Classifying Decision-making approaches
  • Working on complexity with experiments

About the Author

About the Contributors

Gien Verschatse
Gien Verschatse
Louisa May Adams
Louisa May Adams
Maria Strazzullo
Maria Strazzullo

Table of Contents

  • Preface: Why a book on decision-making
  • Section 1: Introduction
  • Chapter 1: Decisions Decisions
    • 1.1 Let’s talk about decisions
    • 1.2 Is it complex or complicated?
    • 1.3 Cynefin Framework
    • 1.4 The Role of Company Culture
    • 1.5 Other definitions of Complex/Complicated
    • Summary
  • Chapter 2: Decision-making Antipatterns
    • 2.1 Hype-Driven Development
    • 2.2 The Usual Path
    • 2.3 The Expert
    • 2.4 Rage-Driven Decisions
    • Summary
  • Section 2: Technological Decisions For Greenfield Products
  • Chapter 3: A Decision-making meeting: a use case
    • 3.1 - Preparatory Calls
    • 3.2 - Check-in
    • 3.3 - Knowing the Team
    • 3.4 - Knowing the product and the users
    • 3.5 - Defining Quality
    • 3.6 - My Comments
    • Summary
  • Chapter 4: Knowing the Business Needs
    • 4.1 - Know The Reason Why
    • 4.2 - Business Model Canvas
    • 4.3 - Value Proposition Canvas
    • 4.4 - Elevator Pitch
    • Summary
  • Notes

About the Publisher

This book is published on Leanpub by Avanscoperta

Avanscoperta is the go-to learning space for software developers and any professional involved in the digital ecosystem.

As a publisher, we want to help some of our most innovative trainers and collaborators to formalize their wisdom in books.

We are a growing community of professionals and we share a great passion for learning: we like exchanging experiences and ideas, and exploring uncharted territories within the software world in its broadest possible meaning.

Our goal is to spread knowledge independently from the format (courses, publications, talks...) so getting into books seemed obvious.

We strongly believe that high quality always pays off. We carefully select the most relevant topics and the best trainers and thought leaders worldwide. We prefer practical teaching approaches, even in the remote scenario, with an eye for the most engaging teaching techniques. Start from the problems, not from the solutions: that’s the guiding principle we always stick to when building our educational offer.

We want to turn the software world into a better place, and we do all we can to make it happen, one step at a time, learning something new every day. That’s why our motto is We Are Learners!

Follow us on Twitter - Linkedin - Youtube - Meetup

www.avanscoperta.it

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