Getting Started: macOS Apps with SwiftUI (The Course)
$39.99
Minimum price
$49.99
Suggested price

Course Info

This course includes 1 attempt.

What you will learn

  • Preparation for macOS Development
  • Building 4 projects step by step, ranging from easy to difficult.
  • macOS Development and SwiftUI Basics
  • How to prepare for app launch
  • How to publish apps

Who can join

This course assumes you are new to macOS app development with SwiftUI, not necessarily new to programming in general. If you have prior programming experience in other languages, it should be easier to follow the steps in the course.

Why choose this course

  • Hands on example projects
  • Exercises and quiz tailored for the course to reinforce learning
  • Valuable tips and insights shared by an experienced developer
  • All tutorials are based on the latest Xcode 15, up-to-date with the newest tools and features

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Course Material

  • Introduction
  • End Goal
  • Prerequisites
  • Assumptions
  • Code Examples
  • Suggestions
  • Chapter 1: Getting Started
  • Mac Computer
  • Install Xcode
  • Apple Developer Program Membership
  • Exercise
  • Artboard 3 Created with Sketch.
    Exercise 1
  • Chapter 2: Building A Number Randomizer
  • Requirements for This App
  • Creating a New SwiftUI Project
  • Playing With the Starter App
  • Diving Deep into ContentView code
  • Creating the Main User Interface
  • Adding the Click Logic
  • Styling the UI
  • Full Code
  • Potential Future Development
  • Exercise
  • Artboard 3 Created with Sketch.
    Exercise 2
  • Chapter 3: Building A Windowless Screenshot App
  • Requirements For This App
  • Creating A macOS App
  • Creating A Status Bar Icon
  • Creating a Menu with multiple menu items.
  • Removing the Main Window
  • The Screenshot App on Mac
  • Call Screenshot from App
  • Full Code
  • Potential Future Development
  • Exercise
  • Artboard 3 Created with Sketch.
    Exercise 3
  • Chapter 4: Building A Photo Fetching App
  • Requirements For This App
  • Creating A macOS App named SimplePhotos.
  • Preparing Network Calls to Fetch Photos
  • Creating User Interface
  • Full Code
  • Potential Future Development
  • Exercise
  • Artboard 3 Created with Sketch.
    Exercise 4
  • Chapter 5: Building A Note-taking App
  • Requirements For This App
  • Creating A macOS App named NoteTaking.
  • Playing With the App
  • Diving Deep into ContentView code
  • Designing the Data Model
  • Reading Core Data from ContentView
  • Adding New Entry to NoteEntry Entity
  • Updating Note Entries
  • Deleting Note Entries
  • Final Clean-up
  • Full Code
  • Potential Future Development
  • Exercise
  • Artboard 3 Created with Sketch.
    Exercise 5
  • Chapter 6: macOS Development and SwiftUI Basics
  • Views
  • View Instance Methods
  • Managing States In SwiftUI
  • Core Data
  • SF Symbols
  • Exercise
  • Artboard 3 Created with Sketch.
    Exercise 6
  • Chapter 7: Preparing For Launch
  • Adjust the Minimum OS Version
  • App Icon
  • Localization
  • Exercise
  • Artboard 3 Created with Sketch.
    Exercise 7
  • Chapter 8: App Store
  • Version Management
  • Uploading to App Store
  • Exercise
  • Artboard 3 Created with Sketch.
    Exercise 8
  • Chapter 9: Self-Distribution
  • Notarize
  • Generating Installer
  • Making App Available For Download
  • Exercise
  • Artboard 3 Created with Sketch.
    Exercise 9
  • Conclusion
  • Contact Me
  • Other Resources
  • Final Quiz
  • icon/quiz Created with Sketch.
    Quiz 12 attempts allowed

Instructors

    • Grace Huang is an ex-founder with a successful exit. She was a software engineer at several big tech companies, including Amazon and Bloomberg.

      She writes about startups, entrepreneurship, investing, software and hardware engineering, manufacturing, and lifelong learning. 

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