Walk Through Tutorial Series: The Ruins of Able-Wyvern™
Course Info
Course Material
- Walk-Through Tutorial Series: The Ruins of Able-Wyvern™
- Course Overview
- Learning Objectives
- Step-by-step lessons.
- Course Administration
- References:
- Game Artwork & Resources:
- Part I: Concept & Design
- Lesson 1: The Game Design System™
- “The Ruins of Able-Wyvern™” — “Elevator Speech”
- Consistent Data Structure
- Design Considerations
- ”How to Succeed at Making One Game a Month”
- ACTUALLY START THE DAMN GAME …
- CMS, PWA, SWPA, or IGM?
- “Single Web-Page Application” (SWPA) as defined by MDN!
- FYI: Creating a CMS or PWA Version?
- Quote from “MDN Web Docs”
- “Replayability” — retaining “repeat customers”!
- > Deeper Dive: Solving Poor Replayability
- Expanding The “Replay Value” Of Games
- Part I Summary
- Part II: Production
- Lesson 2.2: Launching a C2 Game Project
- About Your Project:
- Project Settings:
- Configuration Settings
- Adding Game Phase Layouts
- Layers inside a Layout
- Game Project Organization
- Comparing your code
- Lesson 2.3: Launching a C3 Game Project
- About Your Project
- Project Settings: Color Theme, Start-up & Display
- C3 Advanced, Compatibility Settings, & Editor!
- Adding Game Phase Layouts
- Layers inside a Layout
- Game Project Organization
- Comparing your code
- Part III: “Ubiquitous” Instructions
- Lesson 3: Layouts & Artwork.
- Importing Artwork
- From the Construct Manuals: How to avoid “JANK”
- ”Worldwide Internet user demographics”
- “Game Phase” Layouts
- HUD & Text Feedback
- How to increase your website’s readability by more than 50% — Serif vs Sans-Serif
- Using Web Fonts inside a Text Object
- User Keyboard Interfaces
- RPG IGM Story
- Comparing your code
- Lesson 4: Game Navigation.
- Inputs Controls — Gamepad, Keyboard, Mouse, & Touch
- Game Mechanics Structure
- Creating Game Mechanics “Events”
- Creating Game Mechanics “Actions”
- Finishing this Game’s Prototype
- > Layout Transitions
- Comparing your code
- Lesson 5: Game Loop Management
- Pre-Combat Management
- Game Mechanics — Data
- How Combat Commands Work …
- “Bull-et … in a China Shop”
- > Using Angles in Construct
- Comparing your code
- Lesson 6: The “Play” must go on!
- Inspecting the Map Boundaries
- Game Consolidation Options
- > Option 6-1 Merge game projects OR
- > Option 6-2 Linking both game projects OR
- > Option 6-3 Insert using C3 iFrame
- > Headless Game Design
- 3D IGM Practicum
- Comparing your code
- Lesson 7: “Lost & Won” Scene(s)!
- ARRA v15 IGM Deployments
- Part IV — Multi-Avatar Game Design
- Lesson 8 MMoG RPG Design
- Game Flow for a Multi-Player Game Session
- “Single-Player with Multi-Avatars” (SPMA) Teams
- “Multi-Players with Multiple Avatars” (MPMA) Teams
- MMoG Logon Layout
- > “es_mmog_Logon”
- > “es_mmog_Lobby” Experiment
- Part V: Developer’s Guide
- Adding Unique Features.
- Using “Families”
- Performance Tips, for Families, Behaviors & Animations.
- Construct Game Services
- “Play Again?”
- > Reset Specific Global Variables.
- Game Count-down Timers
- How to Install Additional Combat Engines
- Choosing Supported Languages
- Integrating Which Languages?
- > Internet Language Comparisons.
- Content languages market position report.
- > How To Integrate Languages?
- > Organizing “Language.JSON” files
- Event Sheets Reviewed
- Game Administration
- > Rating “Cloud Saves”
- Rating “Cloud Saves”
- Associated Pictures
- > Gamer’s Configuration — “es_gameConfig”
- CMS Event Sheets
- > es_Splash
- Language Info & Selection Group
- > es_Menu
- > es_Credits
- > Business Services
- > es_endScores
- > es_Tutorial
- Game Play Event Sheets
- > es_Chamber — the RPG Exploration Phase
- > es_ce2_SPSA — Combat Engine #2
- > es_Entry Gate — a “1st Person” viewport!
- > es_Inventory — the RPG Avatar Management Phase
- Starting Your Own Game Studio!
- Lesson 8: One “Template” to Rule them all …
- Lesson 9: Changing Game Perspectives
- Lesson 10: Exchanging Artwork Capstone
- Exchanging Backgrounds
- Exchanging “Avatars” for “Troop Battalions”
- Exchanging “Avatars” for “Small Teams”
- “Battle of Helm’s Deep”!
- Secret Agent
- Goblin Raiders
- Special Forces Patrols
- WWII Bomber Squadrons
- RPG Avatar Generator
- The Death Star
- Conclusion
- Workshop Certification Exams
- Certification Examination
- More Starter Kit Tutorials
- Further Information
Instructors
Avatar is an adorable cartoon sketch of my wife. My 48th anniversary is this coming Sept 1, 2026!
Stephen Gose, Ph.D. Information Systems (honorary) (and second-generation German) is a retired Professor Emeritus with a 41-year career as a certified network engineer, and "Certified Cisco Academy Instructor" (CCAI) since 2002. He is listed in the Who's Who for Information Technology for his directly related work for the Internet backbones in the Caribbean, Netherlands, Israel, and Russia. He was awarded "Letters of Appreciation" from AT&T, and the German, Israeli, Dutch, and Russian Governments. Steve has nearly three decades of international "teaching and conference lecturing" in both Local-Area and Wide-Area Networks, network security, Internet backbones, software engineering, and program/project management. He is a retired US Army Signal Corps Officer. He earned, in 2014, the ITT Technical Institute's "Instructor of the Year" out of 8,000 instructors across 144 campuses throughout the USA.
He graduated from Grand Canyon University with his first B.A. in Religions and Music Education, then a B.S. in Business Admin. from the University of Maryland, and an M.B.A. in International Management from Liberty University.
He is currently pursuing his Th.D. He has been a licensed minister since 1972 and a missionary to Okinawa, Japan. He earned the US Army Chaplain Outstanding Service Award in 1983.
In his spare time(?), Steve enjoys creating online casual games, software engineering, and managing his online gaming businesses.
My driving theme: "Always stay humble and kind"
His website is: https://www.Stephen-Gose.com/
His game showcase is: http://www.renown-games.com
His theology website: http://kingdomofgodprinciples.com/
Game Support Site: http://makingbrowsergames.com/
Review my profile on LinkedIn.com: https://www.linkedin.com/in/stephen-gose/
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