Walk Through Tutorial Series: The Ruins of Able-Wyvern™ (The Course)

Course Info

This course includes 10 attempts.

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Categories

  • Game Development

Course Material

  • Walk-Through Tutorial Series: The Ruins of Able-Wyvern™
  • Course Overview
  • Learning objectives
  • Step-by-step lessons.
  • Course Administration.
  • References:
  • Game Artwork & Resources:
  • Part I: Concept & Design
  • Lesson 1: The Game Design System™
  • Consistent Data Structure
  • Design Considerations
  • CMS, PWA, SWPA, or IGM?
  • Part I Summary
  • Part II: Production
  • Lesson 2.2: Launching a C2 Game Project
  • About Your Project:
  • Project Settings:
  • Configuration Settings
  • Comparing your code
  • Lesson 2.3: Launching a C3 Game Project
  • About Your Project
  • Project Settings: Color Theme, Start-up & Display
  • C3 Advanced, Compatibility Settings, & Editor!
  • Comparing your code
  • Part III: “Ubiquitous” Instructions
  • Lesson 3: Loading & Placing items.
  • Import Artwork & Game Assets
  • Comparing your code
  • Lesson 4: Game Navigation.
  • Inputs Controls — Gamepad, Keyboard, Mouse, & Touch
  • ARRA v8 — “HARD CODED LANGUAGE” Version
  • IGM Layouts
  • IGM Navigation
  • IGM Movement Table (MT)
  • Comparing your code
  • Lesson 5: Game Loop Management
  • Inside The “Game’s Loop”
  • Game Mechanics Structure
  • How to Create Events
  • “Bull-et … in a China Shop”
  • Download Lesson 5 “Regional Maps”
  • Lesson 6: Let the Play begin!
  • Inspecting the Map Boundaries
  • Game Consolidation Options
  • Download Lesson 6 “Regional Map”
  • 3D IGM Practicum
  • Lesson 7: Combat Prototype
  • Conducting Alternating Combat Turns
  • New Visual Additions
  • Adding the Game Mechanics (GM)
  • Adding Game Mechanics (GM) — Rules, Logic & Data
  • Comparing your code
  • Lesson 8: “Lost & Won” Scene(s)!
  • SWPA version
  • IGM version
  • IGM Returned Data Example
  • Part IV — Multi-Player Game Construction
  • Lesson 9 — Massive Multi-Player Online Game (MMoG) Mode
  • “Single Player with Multi-Avatars” (SPMA) Teams
  • RAW “Multi-Players with Multiple Avatars” (MPMA) Teams
  • Part V: Customizing Your Prototype
  • Adding Unique Features.
  • “Play Again?”
  • A Better “Game Start”
  • Integrating Multiple Languages
  • Combat Modifications?
  • Game Count-down Timer
  • Creating a SWPA Version
  • RAW How to Install Combat Engines
  • Starting Your Own Game Studio!
  • Lesson 10: One “IGM” to Rule them all …
  • Lesson 11: Changing Game Perspectives
  • Lesson 12: Exchanging Artwork Capstone
  • Exchanging Backgrounds
  • Exchanging “Avatars” for “Troop Battalions”
  • Exchanging “Avatars” for “Small Teams”
  • “Battle of Helm’s Deep”!
  • Secret Agent
  • Goblin Raiders
  • Special Forces Patrols
  • WWII Bomber Squadrons
  • RPG Avatar Generator
  • The Death Star
  • Conclusion
  • Workshop Certification Exams
  • Certification Examination
  • icon/quiz Created with Sketch.
    Quiz 12 attempts allowed
  • More Starter Kit Tutorials
  • Further Information

Instructors

    • Avatar is an adorable cartoon sketch of my wife. My 47th anniversary is this coming Sept 1, 2025!

      Stephen Gose, Ph.D. Information Systems (honorary) (and second-generation German) is a retired Professor Emeritus with a 41-year career as a certified network engineer, and "Certified Cisco Academy Instructor" (CCAI) since 2002. He is listed in the Who's Who for Information Technology for his directly related work for the Internet backbones in the Caribbean, Netherlands, Israel, and Russia. He was awarded "Letters of Appreciation" from AT&T, and the German, Israeli, Dutch, and Russian Governments. Steve has nearly three decades of international "teaching and conference lecturing" in both Local-Area and Wide-Area Networks, network security, Internet backbones, software engineering, and program/project management. He is a retired US Army Signal Corps Officer. He earned, in 2014, the ITT Technical Institute's "Instructor of the Year" out of 8,000 instructors across 144 campuses throughout the USA. 

      He graduated from Grand Canyon University with his first B.A. in Religions and Music Education, then a B.S. in Business Admin. from the University of Maryland, and an M.B.A. in International Management from Liberty University.

      He is currently pursuing his Th.D. He has been a licensed minister since 1972 and a missionary to Okinawa, Japan. He earned the US Army Chaplain Outstanding Service Award in 1983. 

      In his spare time(?), Steve enjoys creating online casual games, software engineering, and managing his online gaming businesses. 

      My driving theme: "Always stay humble and kind"

      His website is: https://www.Stephen-Gose.com/

      His game showcase is: http://www.renown-games.com

      His theology website: http://kingdomofgodprinciples.com/

      Game Support Site: http://makingbrowsergames.com/

      Review my profile on LinkedIn.com: https://www.linkedin.com/in/stephen-gose/

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