Walk-Through Tutorial: Blood Pit Arena™ (The Course)
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Course Info

This course includes 10 attempts.

Discover how to create the Blood Pit Arena™ In-Game Module (IGM) using Step-by-Step Game Recipe methods. This is a "Mega" construction course; you'll learn two different online game deliveries using these combat narrative game mechanics. When you're finished, you will have a production pipeline to create as many different RPG games as your imagination can dream of!

You'll also get bonus content, download lesson examples, and source code references on how to do everything in this design workbook, so you can copy and paste any examples into your productions and then modify those resources for your purposes.

This course guides you in creating several modes of combat narrative game mechanics. We will use these game mechanics, mechanisms, and the development methods discussed in the "Building Combat Engines for Browser Games" workshop. By the end of these 12 lessons, you should have a fully functional combat narrative engine and two different delivery modes ("stand-alone" and IGM) game styles using the provided gaming assets. There is a supporting website where you can download the bonus content included with your course purchase. The capstone lesson suggests 10 unique games from the content you've mastered. 

This extraordinarily comprehensive course will teach you how to: 

  • Use either Construct versions and the advantages each offers.
  • Each lesson has downloadable example files and artwork assets.
  • Build an In-Game Module (IGM) or Single Page Web Application for any device.
  • Create a Regional Strategic Map with links to the IGM.
  • Create different modes of combat narrative games - stand-alone or IGM.
  • Change game perspective from "Top Down" to 3D "First Person".
  • How to integrate these combat mechanics into other game genres!
  • Instructor Guides and teaching resources are available for workshops in this course's special Teacher edition.

If you have any feedback or suggestions please join our email listing or participate in the forum for this course!

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Categories

  • Game Development

Course Material

  • Walk-Through Tutorial: Blood Pit Arena™
  • Course Overview
  • Learning objectives
  • Step-by-step lessons.
  • Course Administration.
  • Part I: Concept & Design
  • Lesson 1: The Game Design System™
  • Design Considerations
  • CMS, PWA, SWPA, or IGM?
  • Part I Summary
  • Part II: Construct Production
  • Lesson 2.2: Launching a C2 Game Project
  • About Your Project:
  • Project Settings:
  • Configuration Settings
  • Comparing your code
  • Lesson 2.3: Launching a C3 Game Project
  • About Your Project
  • Project Settings: Color Theme, Start-up & Display
  • C3 Advanced, Compatibility Settings, & Editor!
  • Comparing your code
  • Part III: “Ubiquitous” Instructions
  • Lesson 3: Loading & Placing items.
  • Import Artwork & Game Assets
  • Comparing your code
  • Lesson 4: Layers, Layouts, & Navigation.
  • Touch & Mouse Controls
  • Creating an IGM Version
  • IGM Instructions
  • Creating a SWPA Version
  • “Best laid schemes o’ mice an’ men”
  • Inserting More Layouts
  • FYI: Creating a CMS or PWA Version?
  • Navigation Buttons
  • Adding a HUD Layer
  • Layer Instructions
  • Lesson 5: Game Loop Management
  • Inside The “Game’s Loop”
  • Game Mechanics Structure
  • How to Create Events
  • “Bull-et … in a China Shop”
  • Download Lesson 5 “Regional Map”
  • Lesson 6: Let the Play begin!
  • Option 6-1 Merge game projects OR
  • Option 6-2 Linking both game projects OR
  • Option 6-3 Insert using C3 iFrame
  • Inspecting the Map Boundaries
  • Download Lesson 6 “Regional Map”
  • 3D IGM Practicum
  • Lesson 7: Arena & Combat GM
  • Conducting Alternating Combat Turns
  • New Visual Additions
  • Adding the Game Mechanics (GM)
  • Adding Game Mechanics (GM) — Rules, Logic & Data
  • Comparing your code
  • Lesson 8: “Lost & Won” Scene(s)!
  • SWPA version
  • IGM version
  • IGM Returned Data Example
  • Part IV: Expanding this Prototype
  • Lesson 9: Adding Unique Features.
  • “Play Again?”
  • A Better “Game Start”
  • Why Integrate Multiple Languages?
  • “Single Player / Multi-Avatar” (SPMA) Teams
  • Combat Modifications?
  • Game Count-down Timer
  • Starting Your Own Game Studio!
  • Lesson 10: One “IGM” to Rule them all …
  • Lesson 11: Changing Game Perspectives
  • Lesson 12: Exchanging Artwork Capstone
  • Exchanging Backgrounds
  • Exchanging “Avatars” for “Troop Battalions”
  • “Battle of Helm’s Deep”!
  • Exchanging “Avatars” for “Small Teams”
  • Secret Agent
  • Goblin Raiders
  • Special Forces Patrols
  • WWII Bomber Squadrons
  • RPG Avatar Generator
  • The Death Star
  • Conclusion
  • Workshop Certification Exams
  • Certification Examination
  • icon/quiz Created with Sketch.
    Quiz 12 attempts allowed
  • More Starter Kit Tutorials
  • Further Information

Instructors

    • Avatar is an adorable cartoon sketch of my wife. My 47th anniversary is this coming Sept 1, 2025!

      Stephen Gose, Ph.D. Information Systems (honorary) (and second-generation German) is a retired Professor Emeritus with a 41-year career as a certified network engineer, and "Certified Cisco Academy Instructor" (CCAI) since 2002. He is listed in the Who's Who for Information Technology for his directly related work for the Internet backbones in the Caribbean, Netherlands, Israel, and Russia. He was awarded "Letters of Appreciation" from AT&T, and the German, Israeli, Dutch, and Russian Governments. Steve has nearly three decades of international "teaching and conference lecturing" in both Local-Area and Wide-Area Networks, network security, Internet backbones, software engineering, and program/project management. He is a retired US Army Signal Corps Officer. He earned, in 2014, the ITT Technical Institute's "Instructor of the Year" out of 8,000 instructors across 144 campuses throughout the USA. 

      He graduated from Grand Canyon University with his first B.A. in Religions and Music Education, then a B.S. in Business Admin. from the University of Maryland, and an M.B.A. in International Management from Liberty University.

      He is currently pursuing his Th.D. He has been a licensed minister since 1972 and a missionary to Okinawa, Japan. He earned the US Army Chaplain Outstanding Service Award in 1983. 

      In his spare time(?), Steve enjoys creating online casual games, software engineering, and managing his online gaming businesses. 

      My driving theme: "Always stay humble and kind"

      His website is: https://www.Stephen-Gose.com/

      His game showcase is: http://www.renown-games.com

      His theology website: http://kingdomofgodprinciples.com/

      Game Support Site: http://makingbrowsergames.com/

      Review my profile on LinkedIn.com: https://www.linkedin.com/in/stephen-gose/

Community

This course has a private forum for learners who are taking this course.

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