Clean JavaScript. English Edition
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Clean JavaScript. English Edition

A concise guide to learning Clean Code, SOLID and Unit Testing

About the Book

JavaScript is now  one of the most popular programming languages in the world. It is used in the critical infrastructures of many very important companies like Facebook, Netflix or Uber.

This is why writing better, higher quality and clearly legible code has become essential.  Normally, developers write code without the explicit intention of making it easily understood by  other people because we are focused on finding a solution that works and solves the problem without thinking about people. Usually, trying to understand the code written by other programmers or even code that we wrote ourselves a few weeks ago, can be quite difficult. 

This small e-book strives  to be a concise reference of how to apply clean code, SOLID, unit testing and TDD, to be able to write more legible, maintainable  and change tolerant JavaScript code. In this book you will find several references to other authors and simple examples that will help you to find the way to become a better developer.

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  • Categories

    • JavaScript
    • TypeScript
    • Computers and Programming
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This book is a translation into English of Clean JavaScript which was originally written in Español.

About the Author

Software Crafters
Software Crafters

Software Crafters es una web sobre artesanía del software, DevOps y tecnologías software con aspiraciones a plataforma de formación y consultoría.

En Software Crafters nos alejamos de dogmatismos y entendemos la artesanía del software, o software craftsmanship, como un mindset en el que, como desarrolladores y apasionados de nuestro trabajo, tratamos de generar el máximo valor, mostrando la mejor versión de uno mismo a través del aprendizaje continuo.

En otras palabras, interpretamos la artesanía de software como un largo camino hacia la maestría, en el que debemos buscar constantemente la perfección, siendo a la vez conscientes de que esta es inalcanzable.

Table of Contents

  • Preface
    • What this book is not.
  • About the author
  • Introduction
  • Technical Debt
    • Kinds of technical debt
    • Refactoring, debts are paid
    • Prevention is better than cure, the rules of simple design
  • Section I: Clean Code
  • What is Clean Code?
  • Variables, names and scope
    • Correct use of var, let y const
    • Pronounceable and expressive names
    • Absence of technical information in the names
    • Establish a ubiquitous language
    • Names by data type
    • Numbers
    • Scope of the variables
  • Functions
    • Function declaration
    • Function Expression
    • Function expression with the arrow function
    • Immediately-invoked Function Expressions (IIFE)
    • Parameters and arguments
    • Indentation size and levels
    • Declarative vs imperative style
    • Anonymous functions
    • Referential transparency
    • DRY Principle
    • Command–Query Separation (CQS)
    • Efficient algorithms
  • Classes
    • Prototype and modern ECMAScript
    • Reduced size
    • Organization
    • Prioritize composition over inheritance
  • Comments and format
    • Avoid using comments
    • Consistent format
  • Section II: SOLID Principles
  • Introduction to SOLID
  • From STUPID to SOLID
    • What is code smell?
    • Singleton pattern
    • Tight Coupling
    • Premature optimization
    • Indescriptive Naming
    • Duplication
  • SOLID principles to the rescue
  • Single responsibility principle (SRP)
    • What do we understand by responsibility?
    • Applying the SRP
    • Detecting violations of SRP
  • OCP - Open/Closed principle
    • Applying OCP
    • Adapter pattern
    • Detect violations of OCP
  • LSP - Liskov Substitution Principle
    • Applying LSP
    • Detect violations of LSP
  • ISP - Interface segregation principle
    • Applying the ISP
    • Detect violation of ISP
  • DIP - Dependency Inversion Principle
    • High-level modules and low-level modules
    • Depending on Abstractions
    • Dependency Injection
    • Applying DIP
    • Detecting violations of DIP
  • Section III: Testing & TDD
  • Introduction to testing
  • Types of software tests
    • What do we understand by testing?
    • Manual tests vs automatic tests
    • Functional vs non-functional tests
    • Non-functional tests
    • The Pyramid of testing
    • Ice Cream cone anti-pattern
  • Unit testing
    • Characteristics of the unit tests
    • Anatomy of a unit test
  • Jest, the definitive JavaScript testing framework
    • Features
    • Installation and configuration
    • Our first test
    • Asserts
    • Organisation and structure
    • State management: before and after
    • Code coverage
  • TDD - Test Driven Development
    • The three laws of TDD
    • Red-Green-Refactor cycle
    • TDD as a design tool
    • Implementation strategies, from red to green
    • TDD Limitations
  • Practical TDD: The FizzBuzz Kata
    • The code katas
    • The Fizzbuzz kata
    • Exercise statement
    • Designing the first test
    • We run and… red!
    • We go green
    • Adding new tests
    • Refactoring the solution, applying pattern matching.
  • References

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