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About the Book

Nothing affects the work of a team as much as bad, illegible, sloppy, and quickly written code that has not been designed carefully. Team dynamics can be improved, requirements can be redefined, and the schedule can be modified. However, if bad code takes over, it becomes more and more a burden for the team.

Programmers should develop all the time. Even if they think that they have sufficient skills and knowledge to move around in current projects, they should not stop there, and it is worthwhile for them to learn new concepts, approaches, language, and frameworks from time to time. Learning should be a journey and not a destination.

This book discusses the basics of software quality, principles, patterns, and best practices of writing better code. It also contains many code examples in Java of increasing complexity. Among other things topics like software metrics, static software testing, and tools which can help to measure software quality will be covered.

This is a Forever Edition. That means that the book will see periodic updates, which are free for you. The book will use the latest Java version for the examples provided. New content and improvements will be released every 2-3 weeks.


About the Author

Martin Hock’s avatar Martin Hock

@mnhocktweets

Martin is a principal software engineer with over 25 years of experience in application design and development. His primary focus is on lightweight Java and open source technologies with expertise in software architecture, web technologies, and the Spring ecosystem.


He has found that teaching is the best way to learn software development. He is a part-time lecturer at two universities and teaches courses on Java, Software Craftsmanship and Clean Code.

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