Introduction to DevOps with Chocolate, LEGO and Scrum Game (The Book + Players Role Cards)


This book is no longer available for sale.

Introduction to DevOps with Chocolate, LEGO and Scrum Game

Version 2.0

About the Book


10/18/2016 Update: This book has been picked up by another publisher and can no longer be sold on LeanPub. 

It is expected to be available in print and electonic format in Q12017 and is available for pre-order:


Chocolate, LEGO and Scrum game is role-based simulation game, designed to introduce DevOps in a very unusual way. 

Working with LEGO and Chocolate, using avatars, personas and role cards, participants gain an understanding of Dev and Ops roles as well as their interdependencies. Throughout the game they go through a range of emotions and learn to expand the boundaries of individual roles, acquire T-shaped skills and grow the Scrum-team circle to include Operations. 

The game combines ideas from “The Phoenix Project” with the experience gained from real-life challenges, encountered by development and operations teams in many organizations. Security vulnerabilities, environments patching, deployment code freeze, development and operations silos - the game helps simulate an end-to-end product delivery process and visualize the bottlenecks in the value delivery flow.

Chocolate, LEGO and Scrum game engages all five senses to maximize learning effectiveness and in three sprints takes the players through a gamified DevOps transformation journey.

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  • Categories

    • Agile
    • Teamwork
    • Games
    • DevOps
  • Translations

  • License

About the Author

Dana Pylayeva
Dana Pylayeva

An Agile Coach, trainer, author and international speaker with over 18 years of diverse IT experience. Keen interest in DevOps culture and experience in Gamification all come together in Dana's game and book “Introduction to DevOps with Chocolate, LEGO and Scrum Game”. Dana is passionate about collaboration and helping the teams improve. She is a certified Training from the Back of the Room trainer, Open Space and Retrospectives facilitator, agile games designer, the founder of Big Apple Scrum Day conference and an active member of global agile community.

Table of Contents

  • Acknowledgements
  • Introduction
    • A little bit of history
    • Why LEGO and Chocolate?
    • Why Scrum?
    • Who is this game for?
    • The Book and Packages.
  • Chapter One
    • Game plans and timeline options
    • Room set up options
    • List of game supplies
  • Chapter Two
    • What is this game about?
    • Roles
    • Animal Stock Exchange
  • Chapter Three
    • Sample Deployment Package.
    • Definition of done
    • Sprint One - Cyclical value delivery with Scrum
    • Debriefing
    • Sprint two - Optimizing development team
    • Debriefing
    • Sprint three - Optimizing the system with DevOps transformation.
    • Fishbowl retrospective
  • Afterword
  • Bibliography
    • Books that inspired this game
    • Web resources

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