About the Book
Discover how to create three different versions of Memory Matching games using the methods in this single chapter from the "Construct Game Starter Kit Collection". When you finish this workbook, you will have a production pipeline to create as many different "Memory Matching" games as your imagination can dream up!
I would like to guide you in creating several versions of Memory Matching with "open Pairs", "Hidden Pairs", and "In Sequence" game mechanics. We will use these game mechanics, display mechanisms and those development methods. By the end of this large student workbook, you should have several fully functional Memory Matching games - not just a copy of my game, but your very own product using your own gaming assets. There is a supporting website where you can download the bonus content included with your workbook's purchase. Instructor Workshop edition also available.
You'll also get bonus content, download examples, and source code references on how to do every single thing in this game design workbook, so you can copy and paste any example into your own production pipelines and then modify those resources for your own purposes. General Game Licenses are included in this purchased book if you wish to simply copy and publish my edition versions.
This extraordinarily comprehensive guide will teach you how to:
- Use Construct - either v2 and v3.
- How to integrate "Memory Matching" game mechanics into other game genres such as "musical ear-training, MahJong, and Fantasy RPG magic!
- Use your game in a "Content Management System", a "Progressive Web Application" or a "Single Page Web Application" on any device.
- Analyze current International business demands for this type of game's genre, how, and where to deploy it.
- Automatically generate various game editions from this core game mechanics.
If you have any feedback or suggestions please join our email listing or participate in the forum for this course!
About the Author
Avatar is an adorable cartoon sketch of my wife. 46th anniversary this coming Sept 1, 2024!
Stephen Gose, Ph.D. Information Systems (honorary) (and second-generation German) is a retired Professor Emeritus with a 41-year career as a certified network engineer, and "Certified Cisco Academy Instructor" (CCAI) since 2002. He is listed in the Who's Who for Information Technology for his directly-related work for the Internet backbones found in the Caribbean, Netherlands, Israel, and Russia. He was awarded "Letters of Appreciation" from AT&T, and the German, Israeli, Dutch, and Russian Governments. Steve has nearly three decades of international "teaching and conference lecturing" in both Local-Area and Wide-Area Networks, network security, Internet backbones, software engineering, and program/project management. He is a retired US Army Signal Corps Officer. He earned, in 2014, the ITT Technical Institute's "Instructor of the Year" out of 8,000 instructors across 144 campuses throughout the USA.
He graduated from Grand Canyon University with his first B.A. in Religions and Music Education, then a B.S. in Business Admin. from the University of Maryland and an M.B.A in International Management from Liberty University.
He is currently pursuing his Th.D. He has served as a licensed minister since 1972 and as a missionary to Okinawa, Japan. He earned the US Army Chaplains Outstanding service award in 1983.
In his spare time(?), Steve enjoys creating online casual games, software engineering, and managing his online gaming businesses.
My driving theme: "Always stay humble and kind"
His personal website is: http://www.Stephen-Gose.com./
His game showcase is: http://www.renown-games.com
His theology website: http://kingdomofgodprinciples.com/
Game Support Site: http://makingbrowsergames.com/
Review my profile on LinkedIn.com: https://www.linkedin.com/in/stephen-gose/