Blender Scripting with Python
This book is 80% complete
Last updated on 2019-05-07
About the Book
2.80 scripts for Chapters 2 and 3 now available here: https://github.com/iklupiani/blender_scripting_with_python_2.80 More updates to come!
Early Release Version 1.0 (Chapters 1 to 7, currently target 2.7x). Free future updates (including 2.8). Learn how to procedurally generate the fire hydrant meshes on the cover in Chapter 5! (Download the 3D printable version here: http://bit.ly/fh_thing).
Blender Scripting with Python will teach you how to develop custom scripts and helpful add-ons to streamline and automate your workflow, as well as tricks on how to procedurally generate game level geometry. Once you've gained a understanding of the Blender Python API and learned how to load and run scripts in Blender, you'll learn how to automate tasks related to mesh modeling, sculpting, retopology, UV mapping, and texture painting. You'll also learn to create impressive demos of your add-ons and how to package them for distribution.
Packed with hands-on examples, code samples, and tips for future experimentation, Blender Scripting with Python is an all-in-one reference guide for the Blender user interested in taking control of Blender.
Marketing, Book Description, Author Bio
Developmental/Copy Editing (Chapters 1 to 4)
Graph paper background used in cover art
Technical Review (Chapters 1 to 3)
Production (Chapters 1 to 2)
Acquisition, Global/Developmental Editing (Chapters 1 to 4)
Chapter 1: Getting Started on Blender Scripting
Chapter 2: Getting Started with Operators and Add-ons
Chapter 3: Mesh Modeling Basics
Chapter 4: Advanced Mesh Modeling
Chapter 5: Project - Procedurally Generating Stylized Fire Hydrants
Chapter 6: Sculpting and Retopology
Chapter 7: UV Mapping
Chapter 8: Texture Painting (Not Yet Available)
Chapter 9: Showcasing and Publishing Your Add-ons and Scripts (Not Yet Available)
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