Blender Scripting with Python
Blender Scripting with Python
Automate Tasks, Write Helper Tools, and Procedurally Generate Models in Blender
About the Book
(10/24/2020) Chapters 1 to 3 revised and updated to Blender 2.9.
2.9x script repo: https://github.com/iklupiani/blender_scripting_with_python_2.9
2.8x script repo: https://github.com/iklupiani/blender_scripting_with_python_2.8
2.7x script repo: https://github.com/iklupiani/blender_scripting_with_python_2.7
Early Release Version 2.3 (Chapters 1 to 7). Free future updates (including 2.9). Learn how to procedurally generate the fire hydrant meshes on the cover in Chapter 5! (Download the 3D printable version here: http://bit.ly/fh_thing).
Blender Scripting with Python will teach you how to develop custom scripts and helpful add-ons to streamline and automate your workflow, as well as tricks on how to procedurally generate game level geometry. Once you've gained a understanding of the Blender Python API and learned how to load and run scripts in Blender, you'll learn how to automate tasks related to mesh modeling, sculpting, retopology, UV mapping, and texture painting. You'll also learn to create impressive demos of your add-ons and how to package them for distribution.
Packed with hands-on examples, code samples, and tips for future experimentation, Blender Scripting with Python is an all-in-one reference guide for the Blender user interested in taking control of Blender.
About the Contributors
Marketing, Book Description, Author Bio
Developmental/Copy Editing (Chapters 1 to 4)
Graph paper background used in cover art
Technical Review (Chapters 1 to 3)
Production (Chapters 1 to 2)
Marketing
Acquisition, Global/Developmental Editing (Chapters 1 to 4)
Table of Contents
Preface
Acknowledgement
Chapter 1: Getting Started on Blender Scripting
Chapter 2: Getting Started with Operators and Add-ons
Chapter 3: Mesh Modeling Basics
Chapter 4: Advanced Mesh Modeling
Chapter 5: Project - Procedurally Generating Stylized Fire Hydrants
Chapter 6: Sculpting and Retopology
Chapter 7: UV Mapping
Chapter 8: Texture Painting (Not Yet Available)
Chapter 9: Showcasing and Publishing Your Add-ons and Scripts (Not Yet Available)
Index
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