Animation at Scale: The Art and Science of Pipeline Mastery (Animation At Scale: The Art and Science of Pipeline Mastery)
Animation at Scale: The Art and Science of Pipeline Mastery
About the Book
Table of Contents
- Introduction: Why Pipelines Matter
- The Human and Financial Cost of Poor Pipelines
- What is a Pipeline, Really?
- The Art of Creativity, the Science of Structure
-
Pipeline Systems: A Holistic Overview
- 3D Noob Systems
- Organizational Basics
- Data Validation
- Automated Review Systems
- Pristine Artist Experience
- Scene Management & Intra-DCC Architecture
- Better Than 90% of Studios on the Planet
- Developer Systems
- Workflow Automation Systems
- Optimized Development: The 1-Developer Studio
- Client-Focused Systems
- Real-Time Systems (Unreal Engine)
- Other Systems
- The Next Level: Business Analytics
- Seeing the Big Picture
- 3D Noob Systems: Building the Foundations of a Studio Pipeline
- Organizational Basics: Establishing Order and Predictability in Production Workflows
- Data Validation
- Automated Review Systems
- The Artist Experience
- Chapter 11: Scene Management & Universal Shading Systems
- Universal Shading System: Streamlining Material Management
- Integration and Workflow
- Practical Insights
- Conclusion
- Chapter 12: Developer Systems
- Chapter 13: Workflow Automation Architecture
- Chapter 14: Client-Focused Systems
- Chapter 15: The Power of Real-Time Technology
- Other Systems
- Chapter 17: The Importance of Tailoring Tools to Your Studio’s Needs
- Chapter 18: How Pipelines Evolve as Studios Scale
- The Business of Pipeline
- Strategy Over Buzzwords
- The Human Side of Pipeline
- What’s Next
- Implementation
- Pipeline Scrum Teams
- Appendix A: Production Tasks
- Appendix B: Pipeline Systems
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