How to Win at Diplomacy
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How to Win at Diplomacy

Strategy for Face-to-Face, Online, and Tournaments

About the Book

If you're on this page you're my kind of person. Email to tell me your first impressions of the book!

Includes 77 common mistakes and commentary on 28 popular openings.

Keep scrolling for a full table of contents down below.

Best -Erik

About the Author

Erik van Mechelen
Erik van Mechelen

"Writing gives me the highest highs." -Stephen Fry

Table of Contents

  • Acknowledgments
  • How You Think > What You Think
  • Also by the Author
  • Environment
  • Playing Diplomacy Online
    • The Game Conditions
    • 2020 Minnesota Diplomacy Club Game on Backstabbr
  • The Fundamentals
    • The Nature of Diplomacy
    • Stealing Your Destiny
    • Notation
    • Tactics
  • Coordination
  • Scoring Systems
    • Draw-Size Scoring (Winner Take All)
    • Sum of Squares
    • My Preferred, for a Club League System (Tribute)
  • Beautiful Imbalances
    • Unit Mix at Game Start
    • Relative Position of Neutrals
    • Why Austrian A Bud - Rum (Mostly) Doesn’t Work
    • Why Italy and France Don’t Fight
    • Supply Center and Unit Density
  • How to Solo
  • 77 Common Mistakes
    • No. 77 Not Speaking To All Players
    • No. 76 Not Speaking Equally to All Players
    • No. 75 Speaking to Players in the Same Order
    • No. 74 Deciding What Your Orders Are Prior to Negotiating
    • No. 73 Not Changing Your Orders Based on New Information
    • No. 72 Not Paying Attention to Time Spent Negotiating
    • No. 71 Oversimplifying a Player Read
    • No. 70 Ignoring Underlying Motivations
    • No. 69 Not Making Your Own Intentions Clear
    • No. 68 Disregarding the Scoring System
    • No. 67 Making Alliances Too Obvious
    • No. 66 Not Finding a Neighbor with whom to Collaborate
    • No. 65 Giving Up on a Bad Position
    • No. 64 Clinging to Ally
    • No. 63 Refusing to Make Good with an Ally Post Stab
    • No. 62 Failing to Commit
    • No. 61 Not Listening
    • No. 60 Inviting a Brutal Stab
    • No. 59 Not Using a Received Stab to Your Advantage
    • No. 58 Not Looking Inside Yourself
    • No. 57 Missing the Chance to Tell a Story
    • No. 56 Pretending Not to Suffer
    • No. 55 Running from the Truth
    • No. 54 Ignoring Asks
    • No. 53 Not Surprising People
    • No. 52 The Inability to Make Someone Believe You
    • No. 51 Losing Your Self-Discipline
    • No. 50 Losing Track of the Board Position
    • No. 49 Not Saying Thank You
    • No. 48 Opening to the English Channel…
    • No. 47 Not Having a Plan
    • No. 46 Staying within Your Limits
    • No. 45 Missing the Flow of the Game
    • No. 44 Letting One Mistake Blow Up Your Game
    • No. 43 Refusing to Consider Alternatives
    • No. 42 Ignoring Country-Specific Dynamics
    • No. 41 Avoiding Risk
    • No. 40 Not Eavesdropping
    • No. 39 Oversharing
    • No. 38 Judging People
    • No. 37 Missing Non-Verbals
    • No. 36 Opening to Silesia
    • No. 35 Not Owning Your Narrative
    • No. 34 Not Gaining Knowledge About Stalemate Lines
    • No. 33 Forgetting to Share Your Concerns
    • No. 32 Refreshing Your Perspective
    • No. 31 Failing to Adjust Player Reads
    • No. 30 Letting Yourself Get Angry
    • No. 29 Not Staying Hydrated and Fed
    • No. 28 Pretending to Be Someone You’re Not
    • No. 27 Coming Across as Less than Confident
    • No. 26 Celebrating Too Much
    • No. 25 Being a Cad
    • No. 24 Playing Too Much Online without Playing Face to Face
    • No. 23 Accepting Conventions
    • No. 22 Waiving Builds on Purpose
    • No. 21 Waiving Builds on Accident
    • No. 20 Building Too Many Fleets or Too Many Armies
    • No. 19 Not Throwing the Game…Sometimes
    • No. 18 Refusing to Give Gifts
    • No. 17 Not Shaking Hands
    • No. 16 Not Mixing in a Smile
    • No. 15 Leaving Charm Behind
    • No. 14 Being Dislikable
    • No. 13 Not Joking
    • No. 12 Refusing to Say Sorry
    • No. 11 Not Writing Down Your Orders
    • No. 10 Playing the Same Way with Each Player
    • No. 9 Missing the Morning Shower
    • No. 8 Deciding Not to Reflect on Your Game
    • No. 7 Forgetting There Are 7 Players in the Game
    • No. 6 Not Embracing the Warrior Mentality
    • No. 5 Let him have revenge…or he’ll take his revenge later.
    • No. 4 Stabbing Weakly or Indecisively
    • No. 3 Not Understanding Realpolitik
    • No. 2 Thinking You’ve Got it Figured Out
    • No. 1 Stealing Another Player’s Destiny
  • 28 Openings
    • Balkan Gambit (Austria)
    • Galician Gambit (Austria)
    • Hungarian Houseboat (Austria)
    • Southern Hedgehog (Austria)
    • The Splits (England)
    • Western (England)
    • Southern (England)
    • Northern (England)
    • FRANCE
    • Atlantic, The Vineyard (France)
    • Atlantic, Gascony Variation (France)
    • English Attack (France)
    • Atlantic, Maginot Variation (France)
    • Dutch, Burgundy Variation (Germany)
    • Anschluss (Germany)
    • Rhineland (Germany)
    • Blitzkrieg, Danish Variation (Germany)
    • ITALY
    • Alpine (Italy)
    • Panther / Shuffle (Italy)
    • Tyrolia Attack (Italy)
    • Tyrolian Lepanto (Italy)
    • RUSSIA
    • Southern System, Rumanian (Russia)
    • Northern System, The Squid (Russia)
    • Livonia System, Ukraine Variation (Russia)
    • Ukraine System, Souther Variation (Russia)
    • TURKEY
    • Turkish Hedgehog (Turkey)
    • Ship of the Desert (Turkey)
    • Crimean Crusher (Turkey)
    • Balkan Concentration (Turkey)
  • Endgame
  • Further Reading
  • Why There is Still No Game like Diplomacy

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