Whitegrave
Whitegrave
Whitegrave

About the Book

I don’t know how many times I’ve sat down to try writing my own roleplaying game, but I do know that my blog is testament to several attempts.

Each attempt has failed. That said, each version gets me one step closer to that mythical “ideal” roleplaying game. My sincere hope is that this new project will hit the spot. It certainly has all the makings of something fun.

In short, I wanted to hack together a game that would bring the mythical place that first showed up in a dream, Whitegrave, to life. The setting would mash-up all the stuff I love about the so-called “gonzo” fantasy of the early days, combining it with some of the best ideas from other sources. Thus, I’ve grabbed up the core text of the Whitebox S&W rules (available for playing around with under the OGL) and mashed it up with what I’m calling the “Affinity System” dice mechanic (which I’ve been messing around with for years). The resultant and emergent game is… well, exciting! An alternative that expresses my own brand of fantastic dreaming in a fresh manner.

About the Author

Peter Webster
Peter Webster

A slightly overweight, bearded blogger who rather likes lasagne; a teacher who's into roleplaying, religious spirituality, and rat-keeping.

Having played games for years, now he's writing his own. And imagining a place to go have adventures too!

Table of Contents

  • Whitegrave
    • The City Itself
  • Characters
    • Rule Number One
    • Troubleshooters
    • Experience (XP)
  • Affinities
    • Derived Attributes
  • Species
    • Human
    • Amazon
    • Bruxx
    • Centaur
    • Dwarf
    • Elf
    • Goblin
    • Hobbytt
    • Krixx
    • Neanderthal
    • Nisse
    • Orc
    • Uruk
  • Roots
    • Church Acolyte
    • Con Artist
    • Criminal
    • Entertainer
    • Folk Champion
    • Guilder
    • Hermit
    • Nobility
    • Sailor
    • Scholar
    • Soldier
    • Wilder
  • Role
    • Assassin
    • Barbarian
    • Bard
    • Priest
    • Thief
    • Warrior
    • Witch (Warlock)
    • Witch Hunter
    • Wizard
    • Alchemist (Optional)
  • Alignment & Ethics
    • Alignment Choices
  • Goals & Motivation
  • Tests
    • Thresholds
    • Boost Dice
    • Modifiers
  • Wounds & Injury
    • Hit Points
    • Healing
    • Death
  • Combat
    • Determine Initiative
    • Actions and Movement
    • The Attack Roll
    • Armour
    • 18’s and 3’s (Critical and Fumble)
    • Negotiation and Diplomacy
    • Spells
    • Invisible Opponents
    • Morale
    • Turning Undead
    • Battle Mats and Miniatures
  • Experience Awards (XP)
    • XP Basic Awards
    • XP Bonus Awards
    • Levelling-Up
    • General Advancements
  • Equipment
    • Buying Equipment
  • Arcane Spells
    • Wizard Spell List
    • Arcane Spell Descriptions
  • Divine Miracles
    • Divine Miracle List
    • Divine Miracle Descriptions
  • Spirit Magick
  • License Notice
    • OPEN GAME CONTENT
    • OPEN GAME LICENSE Version 1.0a

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