Unity 2022 by Example
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Unity 2022 by Example

A project-based guide to building 2D and 3D games, enhanced for AR, VR, and MR experiences

About the Book

Unity 2022 by Example is a complete introduction to building games in Unity following a project-based approach. You’ll be introduced to the Unity game engine and the tools available for building and customizing a game exactly the way you want it, while maintaining a good code foundation to build upon.

Once you get to grips with the fundamentals of Unity game development, you'll start creating a 2D collection game and an adventure game, followed by a 3D first person shooter game. Next, you’ll explore advanced topics, such as using machine learning to create AI-based enemy behavior, virtual reality for extending the first-person game, and augmented reality for developing a farming simulation game in a real-world setting. The book will help you gain hands-on knowledge of these topics as you build projects using the latest game tool kits. You'll also learn how to commercialize your game by publishing it to a distribution platform and maintain and support it throughout its lifespan. As you progress, you’ll gain real-world knowledge and experience by taking your games from conceptual design to completion.

By the end of this Unity book, you’ll have strong foundational knowledge of how to structure a Unity project that is both maintainable and extensible for commercially released games.

About the Author

Packt Publishing Ltd
Packt Publishing Ltd

Packt Publishing are an established global technical learning content provider, founded in Birmingham, UK with over twenty years’ experience in delivering premium rich content from ground-breaking authors on a wide range of emerging and popular technologies. Our titles have global relevance our multimedia portfolio includes over 9,000 books, e-books, audiobooks and video courses. www.packtpub.com

Table of Contents

  1. Foundational Knowledge of Unity 2022
  2. Creating a 2D Collection Game
  3. Completing the Collection Game
  4. Creating a 2D Adventure Game
  5. Continuing the Adventure Game
  6. Introduction to Object Pooling in Unity 2022
  7. Polishing the Player's Actions and Enemy Behavior
  8. Extending the Adventure Game
  9. Completing the Adventure Game
  10. Creating a 3D First Person Shooter (FPS)
  11. Continuing the FPS Game
  12. Enhancing the FPS Game with Audio
  13. Implementing AI with Sensors, Behavior Trees, and ML-Agents
  14. Entering Mixed Reality with the XR Interaction Toolkit
  15. Finishing Games with Commercial Viability

About the Publisher

This book is published on Leanpub by Packt Publishing Ltd

Packt Publishing are an established global technical learning content provider, founded in Birmingham, UK with over twenty years’ experience in delivering premium rich content from ground-breaking authors on a wide range of emerging and popular technologies. Our titles have global relevance our multimedia portfolio includes over 9,000 books, e-books, audiobooks and video courses. www.packtpub.com

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