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About the Book
TwinMotion is real time 3D rendering application based on Unreal Engine.
Rendering means that it creates realistic image from your 3D model by applying: materials, textures, lighting, weather.
Real time means that all the changes are immediately visible and you can freely walk around and view the scene from different angles.
TwinMotion is mainly used for architectural visualization. First you need to create 3D model of your house in some other program like: sketch up, Revit, AutoCAD. There you build your floors, walls, rooms, doors and windows without any textures, colors or lighting (just pure dimensions). Then you import this 3D model into TwinMotion and make it look real. All this is needed because TwinMotion lacks any support for precision design: no grids, guides, snapping, measures. TwinMotion is simple to use unlike similar rendering engines. Also Unreal Engine, on which TwinMotion is based, can do much more but it is also much more complicated.
About the Author
WHY TUTORIALS?
"Things are only as complicated as they are badly explained"
Proper documentation is essential to avoid struggle and frustration when working with simple things that only seem complicated by not being properly documented and explained.
WHAT KIND OF TUTORIALS?
"Working example is worth thousand words"
Just like the picture is worth thousand words the same goes for the working example. Documentation in the form of working examples is proved to be the fastest and the most effective way of transferring knowledge. Sometimes an example is all you need to get the things done. And if there are some accompanying comments that explain what is going on even better. This approach is used in this book. This results in fast learning and the ability to apply tutorials when you need them in the spirit of Just In Time Support.
I wish you rapid learning!