Audio Programming in C++
Audio Programming in C++
The Beginner Level
About the Book
Learn the different sound synthesis methods and how to implement them in C++. Requires knowledge of programming in C++.
- Additive Synthesis
- Subtractive Synthesis
- Formant Synthesis
- Granular Synthesis
- FM Synthesis
- Linear Arithmetic Synthesis
- Phase Distortion Synthesis
- Scanned Synthesis
- VA Synthesis
- Wavetable Synthesis
- Physical Modeling
Also, learn Audio Engineering terminology.
Table of Contents
-
Introduction
- Why C++20?
- So what is the definition of synthesis?
- What was the first Sound Synthesizer?
- What is sound?
- What is Timbre?
- Synthesis Chapters in the book
-
The Physics of string, wind and percussion Instruments
- Strings
- Wind
- Percussion
-
Additive Synthesis
- Additive Synthesis in C++
- Additive Synthesis with a KAWAI K5
-
Subtractive Synthesis
- Subtractive Synthesis in C++
- Subtractive Synthesis with a Sequential Circuits Prophet 5
-
Formant Synthesis
- Formant Synthesis in C++
- Formant Synthesis with a Yamaha FS1R
-
Granular Synthesis
- Granular Synthesis in C++
- Granular Synthesis with a Portal by Output
-
Frequency Modulation (FM) Synthesis
- Frequency Modulation (FM) Synthesis in C++
- Frequency Modulation (FM) Synthesis with a Yamaha DX7
-
Linear Arithmetic Synthesis
- Linear Arithmetic Synthesis in C++
- Linear Arithmetic Synthesis with a Roland D-50
-
Phase Distortion Synthesis
- Phase Distortion Synthesis in C++
- Phase Distortion Synthesis with a Casio CZ-1000
-
Scanned Synthesis
- Scanned Synthesis in C++
- Scanned Synthesis with a Qu-Bit Scanned
-
Vector Synthesis
- Vector Synthesis in C++
- Vector Synthesis with a Sequential Circuits Prophet VS
-
Virtual Analog (VA) Synthesis
- Virtual Analog (VA) Synthesis in C++
- Virtual Analog (VA) Synthesis with a Access Virus TI
-
Wavetable Synthesis
- Wavetable Synthesis in C++
- Wavetable Synthesis with a PPG wave 2.2
-
Physical Modeling
- Physical Modeling in C++
- Physical Modeling with a Aodyo Anyma Phi
- In the Rearview Mirror
- Appendix A: C++20 Code
- Appendix B: Audio Engineering Terminology (0 - 9 - A - Z)
- Appendix C: URL for Source Code
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