Technical Agile Coaching
Technical Agile Coaching
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Technical Agile Coaching

This book is 60% complete

Last updated on 2020-03-28

About the Book

Agile Coaching helps an organization to be more successful, by increasing agility. Techincal Agile Coaching is a kind of Agile Coaching that specializes in technical questions concerning how code is written. It's an aspect of agility that is often glossed over, and can be crucial for success. This book explains the best approach I know of to increase agility amongst software developers. You help them improve coding practices and how they collaborate. It's fun and challenging for the coach too.

The method involves doing mob programming with development teams, working in their production codebase. To complement this hands-on mentoring, you do short daily teaching sessions using exercises to learn particular techniques. In this book you will learn about this coaching method and how to do it in practice. From the details of daily coaching work to marketing your services and how to find a suitable assignment. It is a practical handbook for an aspiring coach and contains fresh ideas for an experienced coach looking for new ways of working.

About the Author

Emily Bache
Emily Bache

Emily Bache is a software developer with an interest in community and lifelong learning. She has delivered working software with tests while working in organizations as diverse as small startup and large corporation. These days Emily is a Technical Agile Coach with ProAgile. Her blog is called "Coding is Like Cooking". Emily is originally from the U.K. but now lives in Göteborg, Sweden.

Table of Contents

  •  
    • Introduction
      • Why would you engage a Technical Agile Coach?
      • Why would you choose to become a Technical Agile Coach?
      • Structure of the book
      • How this book relates to my other books
      • Acknowledgements
  • Part 1: Mob Programming
    • Mob Programming gives you superpowers
      • Everyone understands the code
      • Skills are multiplied
      • Visitors are quickly contributors
      • Joining a smoothly functioning mob
      • A Coach is a Visitor with an Agenda
    • Coaching Behaviours in the Mob
      • Teach
      • Mentor
      • Facilitate
      • Coach
      • Observe
      • Take Short Breaks
      • Retrospect
      • Breathing space between sessions
    • Kindness, Consideration and Respect
      • Woody’s Legacy Code rule
      • Yes, and
      • Take time out
      • Too much thinking at the keyboard
      • I think <name> has a good idea we should listen to
      • Consideration means paying attention
    • Coaching situations illustrated with stories
      • What should we do now?
      • Mob, help your navigator
      • Can we do an experiment?
      • Discover scenarios
      • Do you have a test for that?
      • Driver, use your shortcuts
      • Consume-First Design
      • How long is it since we saw feedback?
      • How long is it since we made a commit?
      • Only one person knows what’s going on
      • Nobody knows what is going on
      • Chapter Summary
    • Retrospectives
      • Ask for Observations
      • “Liked, Learned, Lacked” Observations
      • Your private retrospective
      • Retrospective skills are essential
    • A First Day with New Teams
      • Present yourself
      • Meeting with each team
    • Remote Mob Programming
      • Seeing people’s faces
      • Be considerate and time your comments
      • Take breaks
      • Make it quick to change drivers
      • Driver lag is deadly
      • Design discussions
      • Retrospectives
    • Networking
  • Part 2: Learning Hours
    • What should you be teaching?
      • Themes and Deliberate Practice
    • Explaining why you should hold a learning hour
      • Why should you spend a whole hour every day on learning?
      • Learning TDD is like learning to ski
    • Teaching and learning theory
      • The ‘4C’ learning model
      • Trumps
      • Awareness, Proficiency and Fluency
    • Remote learning hours
    • Your first ten learning hours
    • Working in Small Steps
      • First steps with TDD - Leap Years
      • Selecting and ordering test cases with FizzBuzz
      • One function at a time with Yatzy
      • Tests Drive Shopping Basket
      • Lift Kata with Approvals
    • Refactoring
      • Long Function and Extract Function
      • Misconceptions about Refactoring
      • Replace Conditional With Polymorphism
    • Legacy Code
      • Approval Testing plain text strings with Verify
      • Using coverage when adding tests to existing code
      • Gilded Rose Demo
      • Combination Approvals
    • Testable Design
      • When does design happen?
      • FizzBuzz - how does TDD affect your design?
      • Testing Private Methods with Yatzy
      • The Dependency Inversion Principle
    • Test Design
      • Arrange - Act - Assert
      • Start with the Assertion
      • Unit testing styles with Leap Years
    • Agile
    • Discovering Scenarios for a User Story
      • Discover Scenarios for the Train Reservation Kata
      • Discover Scenarios for the Theater Kata
      • Discover and Formulate Scenarios for the Lift Kata
  • Part 3: Becoming a Technical Agile Coach
    • Bootstrapping your coaching career
      • Preparing for a coaching career
      • Ideas for how to get started
      • Working with a Mentor coach
    • Finding an organization and teams to engage with
      • Marketing
      • What to look for in an organization to coach
    • Preparations before you arrive on-site
    • After the coaching
    • Find a Mentor or Peer Coach
    • Frequently asked questions
      • How can you learn Mob programming?
      • Should you use a branch for the code you mob on?
      • Why only Mob for Two Hours with Each Team?
      • What if there are less than 2 teams in the organization?
      • What if the team works on more than one programming language?
      • What if there are hundreds of teams in the organization?
      • What’s the difference between a Technical Agile Coach and a Tech Lead or Architect?
      • What is the most important thing to remember?
      • How did you become a Technical Agile Coach?
  • Appendix: Materials
    • Code Coverage - Warm-Up Questions
    • FizzBuzz
    • Leap Years
    • Lift
    • Refactoring Principles - Warm-Up Questions
    • Shopping Basket Discount
    • Tennis
    • Yatzy
      • Yatzy Categories and Scoring Rules

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