Technical Agile Coaching
Technical Agile Coaching
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Technical Agile Coaching

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Last updated on 2020-09-20

About the Book

Agile Coaching helps an organization to be more successful, by increasing agility. Techincal Agile Coaching is a kind of Agile Coaching that specializes in technical questions concerning how code is written. It's an aspect of agility that is often glossed over, and can be crucial for success. This book explains the best approach I know of to increase agility amongst software developers. You help them improve coding practices and how they collaborate. It's fun and challenging for the coach too.

The method involves doing mob programming with development teams, working in their production codebase. To complement this hands-on mentoring, you do short daily teaching sessions using exercises to learn particular techniques. In this book you will learn about this coaching method and how to do it in practice. From the details of daily coaching work to marketing your services and how to find a suitable assignment. It is a practical handbook for an aspiring coach and contains fresh ideas for an experienced coach looking for new ways of working.

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About the Author

Emily Bache
Emily Bache

Emily Bache is a software developer with an interest in community and lifelong learning. She has delivered working software with tests while working in organizations as diverse as small startup and large corporation. These days Emily is a Technical Agile Coach with ProAgile. Her blog is called "Coding is Like Cooking". Emily is originally from the U.K. but now lives in Göteborg, Sweden.

Table of Contents

  •  
    • Introduction
      • Why would an organization engage a Technical Agile Coach?
      • Why would you choose to become a Technical Agile Coach?
      • Structure of the book
      • How this book relates to my other books
      • Acknowledgements
  • Part 1: Ensemble Programming
    • Ensemble Programming Primer
      • Typist
      • Lead Navigator
      • Navigators
      • Whiteboard Discussions
      • Facilitator
      • Rotating roles
      • Coach
    • Mob Programming gives you superpowers
      • Everyone understands the code
      • Skills are multiplied
      • Visitors are quickly contributors
      • Joining a smoothly functioning mob
      • A Coach is a Visitor with an Agenda
    • Coaching Behaviours in the Mob
      • Teach
      • Mentor
      • Facilitate
      • Coach
      • Observe
      • Take Short Breaks
      • Retrospect
      • Breathing space between sessions
    • Kindness, Consideration and Respect
      • Woody’s Legacy Code rule
      • Yes, and
      • Take time out
      • Too much thinking at the keyboard
      • I think <name> has a good idea we should listen to
      • Consideration means paying attention
      • Call out bad behaviour that can’t wait until the retrospective
    • Coaching situations illustrated with stories
      • What should we do now?
      • Mob, help your navigator
      • Can we do an experiment?
      • Discover scenarios
      • Intention, Location, Details
      • Reminder to test first
      • Driver, use your shortcuts
      • Consume-First Design
      • How long is it since we saw feedback?
      • How long is it since we made a commit?
      • Only one person knows what’s going on
      • Nobody knows what is going on
      • Chapter Summary
    • Retrospectives
      • Ask for Observations
      • “Liked, Learned, Lacked” Observations
      • Turn up the good
      • Your private retrospective
      • Retrospective skills are essential
    • Remote Mob Programming
      • Seeing people’s faces
      • Be considerate and time your comments
      • Take breaks
      • Make it quick to change drivers
      • Driver lag is deadly
      • Design discussions
      • Retrospectives
  • Part 2: Learning Hours
    • Explaining why you should hold a learning hour
      • Learning TDD is like learning to ski
      • Why should you spend a whole hour every day on learning?
    • The theory and practice of teaching and learning
      • Learning Outcomes and Objectives
      • The ‘4C’ learning model
      • Design learning experiences that fit with how the brain works
      • Awareness, Proficiency and Fluency
      • Deliberate Practice
    • Sample learning hours
      • 1. Incremental working, Driven by Tests
      • 2. Selecting and ordering test cases
      • 3. Golden Rule of TDD
      • 4. Names of Refactorings, especially ‘Extract Function’
      • 5. Misconceptions about Refactoring
      • 6. Arrange - Act - Assert
      • 7. Start with the Assertion
      • 8. How does TDD affect your design?
      • 9. One function at a time
      • 10. Inspirational Demo
    • Learning topics
      • Small steps
      • Refactoring safely
      • Legacy Code
      • Testable Design
      • Designing Tests
      • Behaviour-Driven Development
      • Agile
      • Add your own ideas
    • Remote learning hours
      • Cyber-dojo
      • VNC
      • Everyone uses their local machine and screenshares
      • Retrospectives
  • Part 3: Coaching Engagements as a whole
    • Finding an organization and teams to engage with
      • Sales and Marketing principles
    • The proposal
      • Follow-up questions
      • Proposal for a large organzation with hundreds of teams
      • Closing the Deal
      • Identify your sponsor
    • A First Day with a new organization
      • Present yourself
      • Kick-off Workshop with each team
      • Next steps
    • Presenting a Coaching Proposal
      • Proposal Workshop
      • Ask them to accept the coaching proposal
    • Persuading reluctant teams to be coached
      • Stories about Tricky Situations
      • Persuasion Principles
    • Practicalities before coaching begins
      • When should we hold the coaching?
      • What task should we work on in the ensemble?
      • Should we use a branch for the code we write in an ensemble?
    • Turn up the good
      • Decide on the next coaching
      • Enquire about bringing in a visiting coach or two
    • Networking
      • Lunches
      • Strategic phone calls to expand your network
      • Keeping your sponsor involved
      • Other coaches
      • Days Spent Away from the Teams
    • Bootstrapping your coaching career
      • Preparing for a coaching career
      • Ideas for how to get started
    • Final thoughts
      • How can you learn Mob programming?
      • What is the most important thing to remember?
      • How did you become a Technical Agile Coach?
      • Where can I find out more?
    • References
      • Working incrementally in small steps
      • Refactoring safely
      • Legacy Code
      • Testable Design
      • Designing Tests
      • Behaviour-Driven Development
      • Teaching
      • Other
      • Image attributions
  • Notes

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