Sculpting in ZBrush Made Simple
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Sculpting in ZBrush Made Simple

Explore powerful modeling and character creation techniques used for VFX, games, and 3D printing

About the Book

Embark on a creative journey with ZBrush, the leading software for creating characters, creatures, and props in films, games, and 3D printing. This guide will take you through its powerful yet user-friendly workflows, allowing you to explore its dynamic organic sculpting, painting, and hard-surface modeling tools.

The first part of this book is dedicated to helping you become familiar with ZBrush’s user interface and learning the very basics, from sculpting brushes and painting the model with Polypaint to setting up lights and rendering images. You’ll also create a demon bust with the help of ZBrush’s concept sculpting tool, DynaMesh. In the second part, you’ll get to grips with the creation of a humanoid character that is optimized for 3D printing. Focusing on anatomy, poly-modeling, and preparing the model for 3D printing, you’ll acquire the skills essential for sculptors. The final part delves into portrait sculpting, where you’ll learn everything from basic facial anatomy to hair creation with FiberMesh.

By the end of this book, you'll have developed the expertise necessary to succeed in the ever-evolving world of 3D character modeling, complemented by portfolio and social media tips for showcasing your standout work.

About the Author

Packt Publishing Ltd
Packt Publishing Ltd

Packt Publishing are an established global technical learning content provider, founded in Birmingham, UK with over twenty years’ experience in delivering premium rich content from ground-breaking authors on a wide range of emerging and popular technologies. Our titles have global relevance our multimedia portfolio includes over 9,000 books, e-books, audiobooks and video courses. www.packtpub.com

Table of Contents

  1. Getting Started with ZBrush
  2. Sculpting a Demon Bust with DynaMesh
  3. Exploring the Gizmo, PolyGroups, and Masking
  4. Exploring Brushes and Alphas
  5. Creating an Optimized Mesh Using ZRemesher and ZProject
  6. Texturing your Sculpture with Materials, Polypaint, and UVs
  7. Lighting and Rendering Your Model
  8. Sculpting Human Anatomy
  9. Creating Costumes, Armor, and Accessories with Classic Modeling Techniques
  10. Preparing and Exporting our Model for 3D Printing
  11. Sculpting a Female Head
  12. Adding Skin Detail, Sculpting Hair, and Using FiberMesh
  13. Building a Portfolio and Leveraging Social Media

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