Programming with C++20
Programming with C++20
Concepts, Coroutines, Ranges, and more
About the Book
Programming with C++20 teaches programmers with C++ experience the new features of C++20 and how to apply them. It does so by assuming C++11 knowledge. Elements of the standards between C++11 and C++20 will be briefly introduced, if necessary. However, the focus is on teaching the features of C++20.
You will start with learning about the so-called big four Concepts, Coroutines, std::ranges, and modules. The big four are followed by smaller yet not less important features. You will learn about std::format, the new way to format a string in C++. In Chapter 6, you will learn about a new operator, the so-called spaceship operator, which makes you write less code.
You then will look at various improvements to the language, ensuring more consistency and reducing surprises. You will learn how lambdas improved in C++20 and what new elements you can now pass as non-type template parameters. Your next stop is the improvements to the STL.
Of course, you will not end this book without learning about what happened in the constexpr-world.
Table of Contents
- 1 Concepts: Predicates for strongly typed generic code
- 1.1 Programming before Concepts
- 1.2 Start using Concepts
- 1.3 Application areas for Concepts
- 1.4 The requires-expression : The runway for Concepts
- 1.5 Requirement kinds in a requires-expression
- 1.5.1 The simple requirement
- 1.5.2 The nested requirement
- 1.5.3 The compound requirement
- 1.5.4 The type requirement
- 1.6 Ad hoc constraints
- 1.7 Defining a concept
- 1.8 Testing requirements
- 1.9 Abbreviated function template with
auto
as a generic parameter- 1.9.1 What does such a construct do?
- 1.9.2 Exemplary use case: Requiring a parameter type to be an invocable
- 1.10 Using a
constexpr
function in a concept - 1.11 Concepts and constrained
auto
types- 1.11.1 Constrained
auto
variables - 1.11.2 Constrained
auto
return-type
- 1.11.1 Constrained
- 1.12 The power of Concepts:
requires
instead ofenable_if
- 1.12.1 Call method based on requires
- 1.12.2 Conditional copy operations
- 1.12.3 Conditional destructor
- 1.12.4 Conditional methods
- 1.13 Concepts ordering
- 1.13.1 Subsumption rule details
- 1.13.2 One more thing, never say not
- 1.14 Improved error message
- 1.15 Existing Concepts
- 2 Coroutines: Suspending functions
- 2.1 Regular functions and their control flow
- 2.2 What are Coroutines
- 2.2.1 Generating a sequence with coroutines
- 2.3 The Elements of Coroutines in C++
- 2.3.1 Stackless Coroutines in C++
- 2.3.2 The new kids on the block:
co_await
,co_return
andco_yield
- 2.3.3 The generator
- 2.3.4 The
promise_type
- 2.3.5 An iterator for
generator
- 2.3.6 Coroutine customization points
- 2.3.7 Coroutines restrictions
- 2.4 Writing a byte-stream parser the old way
- 2.5 A byte-stream parser with Coroutines
- 2.5.1 Writing the
Parse
function as coroutine - 2.5.2 Creating an Awaitable type
- 2.5.3 A more flexible
promise_type
- 2.5.4 Another generator the FSM
- 2.5.5 Simulating a network byte stream
- 2.5.6 Plugging the pieces together
- 2.5.1 Writing the
- 2.6 A different strategy of the
Parse
generator - 2.7 Using a coroutine with custom
new
/delete
- 2.8 Using a coroutine with a custom allocator
- 2.9 Exceptions in coroutines
- 3 Ranges: The next-generation STL
- 3.1 Motivation
- 3.1.1 Avoid code duplication
- 3.1.2 Consistency
- 3.1.3 Safety
- 3.1.4 Composability
- 3.2 The who is who of ranges
- 3.3 A range
- 3.3.1 What is a
common_range
? - 3.3.2 A
sized_range
- 3.3.1 What is a
- 3.4 A range algorithm
- 3.4.1 Projections for range algorithms
- 3.5 A view into a range
- 3.6 A range adaptor
- 3.6.1 A custom range adaptor
- 3.7 The new ranges namespaces
- 3.8 Ranges Concepts
- 3.9 Views
- 3.10 Creating a custom range
- 3.10.1 Implementing the view
- 3.10.2 A range adaptor for
custom_take_view
- 3.10.3 Add the pipe-syntax to
custom_take_view
- 3.10.4 A more generalized pipe-syntax implementation
- 3.1 Motivation
- 4 Modules: The superior way of includes
- 4.1 Background about the need for modules
- 4.1.1 The include hell
- 4.1.2 I like to have secrets
- 4.2 Creating modules
- 4.2.1 A header unit
- 4.2.2 A named module
- 4.3 Applying modules to an existing code base
- 4.3.1 Down with namespace details
- 4.3.2 Now I can hide my secrets from you...
- 4.3.3 What you gain
- 4.3.4 Templates in modules
- 4.3.5 Down with
DEBUG
- 4.3.6 In-line definitions of class member functions
- 4.3.7 There are some limits
- 4.1 Background about the need for modules
- 5 std::format: Modern & type-safe text formatting
- 5.1 Formatting a string before C++20
- 5.1.1 Formatting a stock index with
iostreams
- 5.1.2 Formatting a stock index with
printf
- 5.1.1 Formatting a stock index with
- 5.2 Formatting a string using
std::format
- 5.2.1
std::format
specifiers - 5.2.2 Escaping
- 5.2.3 Localization
- 5.2.4 Formatting floating-point numbers
- 5.2.1
- 5.3 Formatting a custom type
- 5.3.1 Writing a custom formatter
- 5.3.2 Parsing a custom format specifier
- 5.4 Referring to a format argument
- 5.5 Using a custom buffer
- 5.5.1 Formatting into a dynamically sized buffer
- 5.5.2 Formatting into a fixed sized buffer
- 5.6 Writing our own logging function
- 5.6.1 Prefer
make_format_args
when forwarding an argument pack - 5.6.2 Create the format specifier at compile-time
- 5.6.3 Formatting the time
- 5.6.1 Prefer
- 5.1 Formatting a string before C++20
- 6 Three-way comparisons: Simplify your comparisons
- 6.1 Writing a class with equal comparison
- 6.1.1 Comparing different types
- 6.1.2 Less hand-written code with operator reverse, rewrite and
=default
- 6.2 Writing a class with ordering comparison, pre C++20
- 6.3 Writing a class with ordering comparison in C++20
- 6.3.1 Member-wise comparison with
=default
- 6.3.2 Using the STL comparison function
- 6.3.1 Member-wise comparison with
- 6.4 The different comparison categories
- 6.4.1 The comparison categories
- 6.4.2 The comparison strength:
strong
orweak
- 6.4.3 Another comparison strength: partial ordering
- 6.4.4 Named comparison functions
- 6.5 Converting between comparison categories
- 6.6 New operator abilities: reverse and rewrite
- 6.7 The power of the default spaceship
- 6.8 Applying a custom sort order
- 6.9 Spaceship-operation interaction with existing code
- 6.1 Writing a class with equal comparison
- 7 Lambdas in C++20: New features
- 7.1 [=, this] as a lambda capture
- 7.2 Default-constructible lambdas
- 7.3 Captureless lambdas in unevaluated contexts
- 7.4 Lambdas in generic code
- 7.4.1 Lambdas with templated-head
- 7.4.2 Variadic lambda arguments
- 7.4.3 Forwarding variadic lambda arguments
- 7.5 Pack expansions in lambda init-captures
- 7.6 Restricting lambdas with Concepts
- 8 Aggregates: Designated initializers and more
- 8.1 What is an aggregate
- 8.2 Designated initializers
- 8.2.1 Designated initializers in C
- 8.2.2 Designated initializers in C++20
- 8.2.3 Initializing a subset of an aggregate with designated initializers
- 8.2.4 Initialize a subset with designated initializers without default member initializers
- 8.2.5 Named arguments in C++: Aggregates with designated initializers
- 8.2.6 Overload resolution and designated initializers
- 8.3 Direct-initialization for aggregates
- 8.3.1 Initialization forms: Braced or parenthesis initialization
- 8.3.2 Aggregates with user-declared constructors
- 8.4 Class Template Argument Deduction for aggregates
- 9 Class-types as non-type template parameters
- 9.1 What are non-type template parameters again
- 9.2 The requirements for class types as non-type template parameters
- 9.3 Class types as non-type template parameters
- 9.3.1 A first contact with class types as NTTP
- 9.3.2 What compile-time data do we have
- 9.4 Building a format function with specifier count check
- 9.4.1 A first
print
function - 9.4.2 Optimizing the format string creation
- 9.4.3 Checking the number of specifiers in a format string
- 9.4.4 Checking if type and specifiers do match
- 9.4.5 Enable more use-cases and prevent mistakes
- 9.4.1 A first
- 10 New STL elements
- 10.1
bit_cast
: Reinterpreting your objects - 10.2
endian
: Endianness detection at compile time - 10.3
to_array
- 10.4
span
: A view of continuous memory - 10.5
source_location
: The modern way for__FUNCTION__
- 10.5.1 Writing a custom assert function
- 10.5.2 Writing a custom assert function with C++20
- 10.5.3 Writing a custom log function with C++20
- 10.6
contains
for all associative containers - 10.7
starts_with
andends_with
forstd::string
- 10.1
- 11 Language Updates
- 11.1 Range-based for-loops with initializers
- 11.1.1 Using a counter-variable in a range-based for-loop
- 11.1.2 A workaround for temporaries
- 11.2 New Attributes
- 11.2.1
likely
/unlikely
- 11.2.2
no_unique_address
- 11.2.1
- 11.3 using enums
- 11.4 conditional
explicit
- 11.4.1 Writing a well-behaved wrapper
- 11.4.2 Communicate your intention, explicitly
- 11.1 Range-based for-loops with initializers
- 12 Doing (more) things at compile-time
- 12.1 The two worlds: compile- vs. run-time
- 12.1.1 The benefit of compile-time execution
- 12.2
is_constant_evaluated
: Is this aconstexpr
-context?- 12.2.1 Different things at compile- and run-time
- 12.2.2
is_constant_evaluated
is a run-time value
- 12.3 Less restrictive
constexpr
-function requirements- 12.3.1
new
/delete
: Dynamic allocations during compile-time - 12.3.2 A
constexpr
std::vector
- 12.3.1
- 12.4 Utilizing the new compile-time world: Sketching a car racing game
- 12.5
consteval
: Do things guaranteed at compile-time- 12.5.1
as_constant
a use-case forconsteval
- 12.5.2 Force compile-time evaluation for compile-time checks
- 12.5.3
is_constant_evaluated
doesn't make it compile-time
- 12.5.1
- 12.6
constinit
: Initialize a non-const
object at compile-time- 12.6.1 The static initialization order problem
- 12.6.2 Ensure compile-time initialization
- 12.1 The two worlds: compile- vs. run-time
- Acronyms
- Bibliography
- Index
The Leanpub 60 Day 100% Happiness Guarantee
Within 60 days of purchase you can get a 100% refund on any Leanpub purchase, in two clicks.
Now, this is technically risky for us, since you'll have the book or course files either way. But we're so confident in our products and services, and in our authors and readers, that we're happy to offer a full money back guarantee for everything we sell.
You can only find out how good something is by trying it, and because of our 100% money back guarantee there's literally no risk to do so!
So, there's no reason not to click the Add to Cart button, is there?
See full terms...
Earn $8 on a $10 Purchase, and $16 on a $20 Purchase
We pay 80% royalties on purchases of $7.99 or more, and 80% royalties minus a 50 cent flat fee on purchases between $0.99 and $7.98. You earn $8 on a $10 sale, and $16 on a $20 sale. So, if we sell 5000 non-refunded copies of your book for $20, you'll earn $80,000.
(Yes, some authors have already earned much more than that on Leanpub.)
In fact, authors have earnedover $13 millionwriting, publishing and selling on Leanpub.
Learn more about writing on Leanpub
Free Updates. DRM Free.
If you buy a Leanpub book, you get free updates for as long as the author updates the book! Many authors use Leanpub to publish their books in-progress, while they are writing them. All readers get free updates, regardless of when they bought the book or how much they paid (including free).
Most Leanpub books are available in PDF (for computers) and EPUB (for phones, tablets and Kindle). The formats that a book includes are shown at the top right corner of this page.
Finally, Leanpub books don't have any DRM copy-protection nonsense, so you can easily read them on any supported device.
Learn more about Leanpub's ebook formats and where to read them