Produkt rýchlejšie
Produkt rýchlejšie
Ako rýchlejšie a lepšie tvoriť produkty s pomocou Agile, Scrum, Kanban a Lean prístupmi.
About the Book
Kniha vznikla na základe skúsenosti z práce s desiatkami firiem, tímov a stovkami ľudí, ktorí sa rozhodli začať pracovať inak, agilne.
Čitateľ sa dozvie nielen detaily o praktikách a nastavení, ale predovšetkým princípy, ktoré je nutné pochopiť pre správne zavedenie agile vo firmách.
Table of Contents
Svet v 21. storočí
Agilná transformácia
Biznis vízia a ciele
Ako to je „agilne“?
Myslieť inak. Agilne.
Základné východiská Agile
Agile Manifesto
Rozdiely tradičného a agilného prístupu k projektom
Prečo Agile
Výsledky, ktoré sa dajú dosiahnuť s Agile
Obmedzenia pri zavádzaní Agile
Lean
Východiská Lean
Zbytočnosť v softvérovom priemysle
Zbytočné vlastnosti
Lean princípy
Lean praktiky
Mapovanie toku hodnoty
Iné lean techniky
Scrum
Princípy Scrum
Roly v Scrum
Produktový vlastník (Product Owner)
Chief Product Owner
ScrumMaster
Agilný tím
Východiská agilného tímu
5 zlyhaní tímu
Hodnoty agilného tímu
Analytik
Manažér
Agilné zmýšľanie a manažér
Štíhly vývoj
Ako sa správa manažér v agilnom prostredí
Nastavenie kompetencií v agilnom tíme - RACI matica
Ceremónie Scrum
Backlog Grooming
Sprint
Kanban tabuľa
Plánovanie v agilnom vývoji
Verzie produktu
Kapacita tímu
Faktor pozornosti / Focus Faktor
Typy požiadaviek a kapacita
Ako rátať kapacitu
Odhadovanie v Agile
Relatívne je lepšie
Storypointy
Story pointy vs. manday?
Planning Poker
Plánovanie sprintov v Scrum
Predplánovanie sprintu
Prvá príprava sprintu
Druhá príprava sprintu
Tretia príprava sprintu
Plánovanie sprintu
Kontrolný zoznam správne naplánovaného sprintu
Daily standup, denné stretnutie
Sprint review
Retrospektíva sprintu
Model zmeny
Štruktúra retrospektívneho stretnutia
Základná technika retrospektívy
Realizácia nápadu
Produkt agilne
Rámec agilného budovania produktu
Časti agilného rámca budovania produktu
SPOZNAŤ: Value Proposition Canvas
SPOZNAŤ: Mapa zákazníkov
SPOZNAŤ: Matica predstaviteľov
Druhy predstaviteľov
STAŤ SA: Persona
PREŽIŤ: Business Model Canvas
PREŽIŤ: Lean Canvas
PREŽIŤ: Elevator Statement
NAPLÁNOVAŤ: Požiadavky
Typy požiadaviek
Téma, iniciatíva
Feature, vlastnosť
Epik
User story
Iné typy požiadaviek
NAPLÁNOVAŤ: Produktový backlog
Mapa User stories
Backlog sprintu
Funkčný inkrement produktu
Impediment
Definícia Hotovo
Definition of Ready
Iné dohody
Metriky
BurnDown graf sprintu
BurnDown graf verzie
Graf rýchlosti (Velocity chart)
Cumulative Flow graf
Control graf
Lead a cycle time
Scrum of Scrum
Implementácia vylepšení v Scrum of Scrum
Referenčné listy
Scrum – agilný proces
Kickoff produktu
Vízia produktu
Release planning
Plánovanie verzie
Sprint
Plánovanie sprintu
Agenda stretnutia
Denné stretnutie (daily standup)
Sprint review
Retrospektíva
Príprava nasledujúceho sprintu
Príprava sprintu I.
Príprava sprintu II.
Príprava sprintu III.
Kontrolný zoznam pre používanie JIRA AGILE
Backlog
Plánovanie
Extrémne programovanie
Hodnoty
Princípy
Praktiky
Review kódu
Párové programovanie
Štandardy písania kódu
Refaktoring
Smrad v kóde
Pravidlo troch
Metódy refaktoringu
Denné úlohy ScrumMastra
ScrumMaster pred denným stretnutím
Referencie
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