Procedural Generation using Ray Marching
Procedural Generation using Ray Marching
About the Book
This book offers a comprehensive introduction to the fascinating world of Procedural Generation and Ray Marching. It is designed to be accessible to anyone with a high school understanding of Mathematics and experience with a programming language. It provides a self-contained approach that requires no prior knowledge of the subject.
The book covers essential concepts such as Ray Marching and Signed Distance Fields, as well as advanced techniques like atmospheric effects, different types of lighting, stunning skies, and camera effects. You'll learn how to create impressive visual effects that will elevate your portfolio and give you a deeper understanding of Computer Graphics.
Whether you're a beginner or an experienced programmer, this book will help you master the art of Procedural Generation and Ray Marching. With clear explanations, practical examples and numerous challenges, you'll gain a deep understanding of the subject and be able to apply what you've learned to your own projects.
Table of Contents
- 1. Introduction
- 2. Lighting: Introduction
- 3. Lighting: Cast Shadows
- 4. Lighting: Diffuse
- 5. Lighting: Indirect
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