Getting Started with NeuroTask Scripting
Getting Started with NeuroTask Scripting
Create an online psychology experiment in one hour
About the Book
You want to do a web-based experiment, for example, for a marketing study or as part of some psychology research. The web is everywhere, but how can you create a program for it?
This book gives a introduction to web-based programing using the NeuroTask system, which involves a minimal amount of programming in JavaScript. Topics covered are:
- Uploading stimuli
- Creating experiment scripts
- Working with images, sound and video (also YouTube and Vimeo)
- How to collect reaction times
- Randomization of stimuli
- Inviting subjects
- How to follow the progress of your experiment
- Downloading data
Table of Contents
-
Preface
- Audience
- Typographic convention
-
1. Getting started with NeuroTask Scripting
- 1.1 What are scripts and why do we need them?
-
1.2 Scripting psychological experiments
- Writing scripts
- Inviting subjects
-
1.3 Scripts
- The structure of an experiment script
- Your first script: A small experiment
- Walking through Script 1.1
- Script 1.2: A free recall experiment
-
Script 1.3: A shorter script with a for loop
- Variables
- White space
- Assigning values to variables
- Arrays
-
for
loops- increment
-
Script 1.4: Even shorter scripts with
getwords()
- 1.4 You have started with online experiments!
-
2. Capturing keys and reaction times
- 2.1 Simplified script for a lexical decision task
-
2.2 Timing with
await()
andnow()
-
2.3
Await
ing keyboard events- Key presses
- 2.4 Reaction times with timeouts
-
2.5
if...then
statements- Order of interpretation of operators
- 2.6 Non-printable keys
-
2.7 Handling other types of events with
await()
- Click events
-
2.8 More about keyboard events
- Shift-Alt-Ctrl
- 2.9 More complete script for a lexical decision task
-
3. Screen layout with Box and Block
- 3.1 Layout issues for the world-wide web
-
3.2 Two standard layout choices in NeuroTask
- The fill layout
- The square layout
- Font size
-
3.3 Other cross-browser layout issues
- Font types across browsers
- Zooming and text sizing
- Centering text and images
-
3.4
Box
-
3.5 Preset
Box
calledmain
-
main
is default in severalBox
functions
-
-
3.6
Block
-
Removing and destroying
Block
s -
Example
Block
layouts - Showing text in blocks
- Showing images in blocks
-
Removing and destroying
-
3.7 Using blocks as stimuli
- Corsi Block Tapping Task
- Random Dot Stimuli
-
3.8 The
makebox()
convenience function -
3.9 Deleting the contents of a
Box
object
-
4. Images
-
4.1 Visual recognition task
-
-
concat(array1,array2)
-
contains(array,element)
-
log(variable,label)
-
-
-
4.2 Image linking and uploading
- Uploading images
- Linking images
- Uploading versus linking images
- 4.3 Where your images are stored
-
4.4 Preloading images
-
The
preload()
function - Preloading is Block-specific
-
The
- 4.5 Resizing images
-
4.1 Visual recognition task
-
5. Style
-
5.1 Style with
style()
- Chaining of block function calls
-
5.2 Queries with tag name,
class
andid
-
5.3 Color
- Named colors
- RGB and Hex
- Opacity and transparency
-
5.4 Fonts and text styles
- Font family
-
Font size and other text style properties
- Font weight: bold and bolder
- Font style: italic
- Text decoration: underline and line-through
- Font size and line-height
- Text align: left, right, or justify
- Top, left, width, height, and getshape()
- 5.5 Borders
- 5.6 Padding
- 5.7 Preset functions versus block functions
-
5.1 Style with
-
6. Survey questions with form controls
- 6.1 Instruction
- 6.2 Button
- 6.3 Input
-
6.4 Using response values in scripts
- Return values
- The response object
- Feedback with {name}
- 6.5 Largeinput
-
6.6 Select, radio, and scale
-
select()
-
radio()
-
scale()
-
- 6.7 Check
- 6.8 Sleep questionnaire example
- 6.9 Combining controls with startform() and endform()
- 6.10 Validation
-
6.11 TODO: Add initial values either from
response
or as arguments to the functions
-
7. Data logging and handling
-
7.1 Data logging with
log()
- 7.2 Data that is always logged in ‘activated’ scripts
-
7.3 Data tables in your account
- What a ‘session’ is
- What ‘Type’ means in the data table
- 7.4 The main data type selector
-
7.5 Data storage and retrieval
- Storing ‘behind the scenes’ or storing now
-
increase()
anddecrease()
-
7.6 Working with the data tables
- Filtering data
-
7.7 Exporting data
- Pivot tables, or how to make your tables ‘square’ again
- 7.8 Logging, storing, and the ‘response’ object
-
7.1 Data logging with
-
8. Animation and drag-and-drop
-
8.1 Animation
-
Feedback with
blink()
-
Blinking other properties with
toggle()
-
Using the
animate()
function -
A general approach to animation with
RAF()
-
Using icons with the
icon()
function - An animation loop
-
Using icons with the
-
Feedback with
-
8.2 Drag-and-drop
- Drag-and-drop basics
- Dragging a block inside (on top of) another
- Drag-and-drop with multiple drop targets
- 8.3 Putting everything together: A simple game
-
8.1 Animation
-
9. Sound
- 9.1 Preloading sounds
- 9.2 Advanced options
-
10. Working with video
- 10.1 Subtitles and chapters
- 10.2 Advanced options
- 10.3 Supported video options
- 10.4 Getting the video player
- 10.5 Showing the same video simultaneously in two blocks
- 11. Graphics
- 12. Pivot Tables
-
13. Synchronous and asynchronous programming
- 13.1 To be written
-
Example Scripts
- Corsi Block Tapping Task
- Random Dot Pattern Recognition
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