About the Book
Are you ready for an adventure with the BBC micro:bit in Wonderland?
“Why,” said the Dodo, “the best way to explain it is to do it.” Come down the rabbit hole and modernise the White Rabbit’s pocket watch, program the Lobster Quadrille dance, create an anger monitor for the Queen of Hearts and lots more!
Create 12 interactive projects, inspired by Lewis Carroll’s classic story Alice’s Adventures in Wonderland, and learn how to program the BBC micro:bit mini computer using block-based coding. Gradually build modern skills as you learn about wearables, electronic games, e-textiles, electronics circuits, digital music, animation and much more.
The hands-on projects use simple, inexpensive electronics and everyday household and craft materials. The book provides a playful introduction for families new to coding, electronics and the BBC micro:bit. As you make each project you will develop important creative and computational thinking skills to enable you to imagine, design and create your own projects.
The projects are suitable for beginners aged 9 and over (including teens and adults). Younger children will require adult assistance, whereas older learners can work more independently using the easy-to-follow, step-by-step instructions with colour illustrations and photographs. Additional instructions, templates and bonus content are available on the accompanying website alice.techagekids.com to make things easy for parents and teachers.
About the Editor
Tech Age Kids is an online company, founded by Tracy Gardner and Elbrie de Kock, that helps parents and educators find constructive and creative uses of technology for children and teens.
The company creates educational material and online content for techagekids.com, including approachable project ideas, news and reviews of the latest educational and creative technology products, as well as advice on digital parenting issues.
Tech Age Kids believes that modern children should develop skills in coding, electronics and design so that they can understand the present and shape the future. The company supports the STEAM (Science, Technology, Engineering, Art and Mathematics), Maker and Digital Making movements.