Mastering Unity Game Development with C#
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Mastering Unity Game Development with C#

Harness the full potential of Unity 2022 game development using C#

About the Book

Do you want to level up your Unity game development skills? Then look no further! This book is your one-stop solution to creating mesmerizing games with lifelike features and captivating gameplay.

Written by a highly experienced Unity developer, this book emphasizes project organization, clean C# code, and Unity plugins, including the new Input System and Cinemachine. Mastering Unity Game Development with C# shows you how to structure projects effectively, write clean and modular code, utilize the power of Unity plugins, and design engaging game mechanics. You’ll also understand how to optimize user interfaces for a seamless player experience, manage game data efficiently, contribute to existing code bases, integrate third-party assets and APIs, and apply optimization techniques to enhance game performance.

By the end of this book, you’ll have acquired the knowledge and skills that will empower you to create efficient and engaging games.

About the Author

Packt Publishing Ltd
Packt Publishing Ltd

Packt Publishing are an established global technical learning content provider, founded in Birmingham, UK with over twenty years’ experience in delivering premium rich content from ground-breaking authors on a wide range of emerging and popular technologies. Our titles have global relevance our multimedia portfolio includes over 9,000 books, e-books, audiobooks and video courses. www.packtpub.com

Table of Contents

  1. An Introduction to Game Design and Project Organization
  2. Writing Clean and Modular C# Code for Unity Game Development
  3. Extending Functionality with Unity Plugins
  4. Implementing Engaging Game Mechanics Using C# in Unity
  5. Designing Optimized User Interfaces with C# for Unity Games
  6. Effective Game Data Handling and Management with C# in Unity
  7. Contributing to Existing Code Bases in Unity with C#
  8. Implementing External Assets, APIs, and Pre-Built Components with C# in Unity
  9. Optimizing the Game Using Unity's Profiler, Frame Debugger, and Memory Profiler
  10. Tips and Tricks in Unity

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