Making Your First HTML5 Game with Phaser


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Making Your First HTML5 Game with Phaser

Language: JavaScript

About the Book

Learn game development by making a game. Simple as that! Each section teaches a specific and important building block of HTML5 Game Development. This book is perfect for game development beginners looking to learn the basics of game design & development, specifically browser-based HTML5 games. Want to learn how to create your own computer games but don't know where to start? Well you're in the right place, this is the book you need in your life!

About the Author

David Kivlehan
David Kivlehan

Software Developer and founder of bootstrapped software design & development company My main gig is creating modern and responsive web sites for our clients. There are way too many crummy websites out there at the minute, especially when it comes to mobile browsing. This makes me sad :'( That's why I dedicate an unhealthy amount of time crafting and perfecting sites that look great on every type of device, of all shapes and sizes.When I'm not doing that I work on developing our own suite of products including web apps that we can be proud of.I don't have time to do a heck of a lot else at the minute, it's literally a full time job running your own company!Specialities: HTML, CSS/SASS, ASP.NET MVC, AngularJS, Mobile First & Content First Responsive Web Design

Table of Contents

  • Introduction
    • Who is this book aimed at?
    • What kind of game will we make?
    • HTML5 Games?
    • Do I need to be a JavaScript Expert?
    • Code Conventions Used in Book
  • 0 Setting Up Your Environment
    • 0.1 We need a Web Server, right?
    • 0.2 File And Directory Structure
    • 0.3 Setting up your project in Visual Studio
      • 0.3.1 Getting Setup Using the Phaser Project Template in Visual Studio 2015
      • 0.3.2 Adding Phaser Engine Files Manually
      • 0.3.3 Adding Phaser Engine Files inside Visual Studio Automatically
    • 0.4 Getting Set Up Using the Phaser Project Template in a non-Visual Studio IDE
      • 0.4.1 Download the Project Files Manually
      • 0.4.2 Download the Phaser Files Manually or Using Package Manager
    • 0.5 Overview of the Starter Code
    • 0.6 Set Game as Initial State
  • 1 Tilemaps
    • 1.1 Creating a Tilemap
      • 1.1.1 Tiled Map Editor
      • 1.1.2 Getting A Tileset
    • 1.2 Creating Tilemap in Tiled
    • 1.3 Adding Tilemap to our Phaser Game
      • 1.3.1 Adding A Background Image
      • 1.3.2 Enabling JSON in Visual Studio 2013
  • 2 Sprites
    • 2.1 Adding A Sprite
    • 2.2 Animating A Sprite
    • 2.3 Moving A Sprite
  • 3 Collisions
    • 3.1 Collision Between Sprite And Tilemap
    • 3.2 Adding an Enemy
    • 3.3 Adding Enemy Collision
      • 3.3.1 Collisions with Tilemap
      • 3.3.2 Collisions with Player Sprite
    • 3.4 Making Enemy Move (On Platforms)
    • 3.5 Collecting Treasure
    • 3.6 Exiting the Level
  • 4 The Next Level
    • 4.1 Adding Lives
    • 4.2 Adding Sounds
    • 4.3 Game Over
    • 4.4 Menu Screen
      • 4.4.1 Game States
    • 4.5 Level 2
  • 5 Menu Screens
    • 5.1 Loading Screen
    • 5.2 The Main Menu
    • 5.3 Game Over
  • 6 Prefabs
    • 6.1 What are Prefabs?
    • 6.2 The Player Prefab
    • 6.3 Refactoring Player and Level 1
    • 6.4 Adding More Player Code into the Prefab
    • 6.5 Player Updates
  • 7 Conclusion
  • 8 Bonus Content: Raycasting
    • 8.1 An Idea for Level 2
    • 8.2 What is Raycasting
    • 8.3 Changing enemy Behaviour with Raycasting
  • Appendix

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