Making Games
Making Games
Making Games

Last updated on 2015-09-14

About the Book

I’m a gamer. I’ve been a gamer since before I was a programmer. And yet I’ve never tried to build a game…until now. A few weeks ago, a coworker sketched a simple, beautiful platform game. The moment I saw it, I knew I wanted to build it.

Knowing where to begin is always hard. Many books and tutorials about making games are often written in Java, C++ or some other language you haven’t learned yet. So the complexity of making games is increased with the need to learn new languages.

Instead I’m going to use modern JavaScript to make games for web browsers. They’re effortless to use and they work everywhere. If you’ve ever wanted to make a game, join me. We’ll start with nothing and build fun games, in no time at all.

About the Author

Christopher Pitt
Christopher Pitt

I am a developer and writer, working at Over.

Table of Contents

  • Introduction
  • The Game Loop
    • Setting the stage for our game
    • Creating sprites
    • The Game Loop
  • Player Input
    • Making modules
    • Detecting input
    • Natural player movement
  • Collision Detection
    • Creating boxes
    • Detecting circle collisions
    • Detecting rectangle collisions
  • Gravity
    • Cleaning up our existing code
    • Adding gravity to the world
    • Allowing players to jump
  • Ladders
    • Creating our first ladder
    • Allowing players to climb ladders
    • Allowing players to stand on ladders
  • Stairs
  • Camera Locking
  • Projectiles
  • Mobs
  • Health
  • Checkpoints
  • Inventory
  • Maps

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