Make Javascript Games
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Make Javascript Games

About the Book

About the Author

Table of Contents

  • Building Snake in Kaboom.js
    • Overview and Requirements
    • Creating a New Project
    • Getting Started with Kaboom.js
    • Creating the Game Map
    • Adding the Snake
    • Moving the Snake
    • Adding Snake Food
    • Detecting Collisions
    • Improving the Graphics
    • Things to Try
  • Building Asteroids in Kaboom.js
    • Creating a new project and loading assets
    • Setting up Kaboom
    • Setting the scene
    • The player’s ship
    • The asteroids
    • Ending the game
    • Final touches
    • Where to next?
  • Build a Space Shooter with Kaboom.js
    • Game Design
    • Creating a New Project on Replit
    • Getting Started with Kaboom.js
    • Setting up Kaboom
    • Adding the main game scene
    • Creating the Game Map
    • Adding the Spaceship
    • Moving the Spaceship
    • Adding Laser Guns
    • Adding Alien Space Bugs
    • Moving the Aliens
    • Shooting the Aliens
    • Exploding the Alien Bugs on Contact
    • Adding Score and Shield UI
    • Allowing the Alien Bugs to Attack
    • Raining Gems
    • Collecting Gems
    • Adding Background Music
    • Playing the Game
    • Credits
    • Things to Try Next
  • Building a pseudo-3D game in Kaboom
    • Game design
    • Creating a new project
    • Setting up the Kaboom environment
    • Creating the interface layers
    • Creating alien bugs
    • Moving the alien bugs
    • Adding a star field
    • Adding the spaceship cockpit
    • Creating the spaceship’s movement controls
    • Adding weapons
    • Checking for collisions with bullets
    • Checking if alien bugs hit the spaceship
    • Finishing up the game
    • Credits
  • Building tic-tac-toe with WebSocket and Kaboom.js
    • How do multiplayer games work?
    • Creating a new project
    • Setting up Socket.IO on the server
    • Tracking the game state
    • Accepting connections
    • Handling new players
    • Handling player actions
    • Handling a rematch request
    • Handling disconnects
    • Checking for the end of the game
    • Setting up Kaboom
    • Setting up Kaboom with Socket.IO
    • Adding the game board
    • Adding player names and game status
    • Connecting to the server
    • Handling updated game state
    • Handling player moves
    • Next Steps
  • Building a Mario-like side-scroller with Kaboom.js
    • Designing the game
    • Creating a new project in Replit
    • Setting up Kaboom
    • Creating the level maps
    • Adding a scene
    • Adding the main game scene
    • Making Mario move
    • Adding scrolling
    • Creating a custom component
    • Creating a custom component for the enemies
    • Headbutting surprise boxes
    • Adding special behaviors to Mario
    • Adding more Mario collisions and events
    • Ending when we get to the castle
    • Next steps
    • Credits
  • Building Flappy Bird in Kaboom.js
    • Creating a new project in Replit
    • Initializing Kaboom
    • Adding scenes
    • Building the game world
    • Making Flappy fly
    • Adding in the pipes
    • Adding in scoring
    • Collision detection
    • Next steps
  • Build a Physics playground with Kaboom.js
    • Getting started
    • Setting the scene
    • Moving the player
    • Pulling objects with the gravity gun
    • Dropping and launching objects with the gravity gun
    • Object collisions
    • Next steps

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