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You can use this page to email Jean Lazarou about Learning to program: by example..
About the Book
The book is an introduction to programming using the hangman game as example. Le livre est une introduction à la programmation en utilisant le jeu du bonhomme pendu comme exemple.
The development of the game happens as would a real software project. Le développement du jeu est fait de la même manière qu'un développement d'un véritable logiciel.
La traduction française est un élément essentiel et apparaît en vis à vis du texte anglais. One goal was to include the French version of the book therefore the French text appears side by side of the English text.
About the Author
Developer of applications for 30 years now, creating tools to make life easier, read more and more and publishing articles.
We should be able to explain what we really understand...