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1 Einleitung
- 1.1 Danksagungen
- 1.2 Zum Aufbau des Buchs
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2 Herausforderung Arbeitsorganisation
- 2.1 Feature Developer vs. Feature Team
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2.2 Typische Herausforderungen
- 2.2.1 Wildwuchs von Abhängigkeiten, ungeplante Abhängigkeiten
- 2.2.2 Keine Übersicht über die Abhängigkeiten
- 2.2.3 Konflikte bei der Quellcodeorganisation
- 2.2.4 Zu breiter Scope, zu geringer Fokus
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2.3 Arten von Abhängigkeiten
- 2.3.1 Variante 1: X1, X2, X3 sind von A abhängig
- 2.3.2 Variante 2: X ist von A1, A2, A3 abhängig
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3 Verwendete Notation
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3.1 Funktionseinheiten
- 3.1.1 Portal
- 3.1.2 Provider
- 3.1.3 Logik
- 3.2 Abhängigkeiten
- 3.3 Datenflüsse
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3.1 Funktionseinheiten
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4 Komponentenorientierung am Beispiel
- 4.1 Anforderungen
- 4.2 Entwurf
- 4.3 Zerlegung in Komponenten
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4.4 Erstellen der Kontrakte
- 4.4.1 Der Kontrakt ICat
- 4.4.2 Der Kontrakt IUi
- 4.4.3 Der Kontrakt IKommandozeile
- 4.4.4 Der Kontrakt ITextdatei
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4.5 Implementieren der Komponenten
- 4.5.1 Die Komponente Cat
- 4.5.2 Die Komponente UI
- 4.5.3 Die Komponente Kommandozeile
- 4.5.4 Die Komponente Textdatei
- 4.6 Implementieren der App
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5 Verzeichnisstruktur und Projektorganisation
- 5.1 Versionskontrolle
- 5.2 Ausgabepfad
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5.3 Verzeichnisse
- 5.3.1 source.contracts
- 5.3.2 source
- 5.3.3 source.application
- 5.3.4 bin.contracts
- 5.3.5 lib
- 5.3.6 build
- 5.3.7 deploy
- 5.3.8 bin
- 5.3.9 spikes
- 5.3.10 testdata
- 5.3.11 ressources
- 5.3.12 unversioned
- 5.3.13 install
- 5.3.14 doc
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5.4 Projektstruktur
- 5.4.1 Speicherort
- 5.4.2 Ausgabepfad
- 5.4.3 Referenzen
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6 Zerlegung in Komponenten
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6.1 Begriffsklärung
- 6.1.1 Funktionseinheit
- 6.1.2 Komponente
- 6.1.3 Kontrakt
- 6.1.4 Komponentenwerkbank
- 6.2 Umsetzung mit .NET
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6.3 Kriterien für das Schneiden von Komponenten
- 6.3.1 Aspekte trennen
- 6.3.2 Technische Details entkoppeln
- 6.3.3 Größe
- 6.3.4 Teamstruktur
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6.1 Begriffsklärung
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7 Integration der Komponenten
- 7.1 App
- 7.2 Tracer Bullet Implementation
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7.3 Automatisierung des Build-Prozesses
- 7.3.1 Visual Studio Build Solution
- 7.3.2 FinalBuilder
- 7.3.3 psake
- 7.4 Mergen mit ILmerge
Effizientere Softwareentwicklung im Team durch Komponenten
Komponentenorientierung als Mittel der Arbeitsorganisation
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Author
About the Author
Stefan Lieser (http://lieser-online.de) ist Informatiker aus Leidenschaft und arbeitet als Trainer/Berater/Autor. Er ist "gerne Lerner" und sucht ständig nach Verbesserung und neuen Wegen, um die innere Qualität von Software sowie den Entwicklungsprozess zu verbessern. Er ist Mitinitiator der Clean Code Developer Initiative (http://clean-code-developer.de) und bietet Trainings und Beratungen an, rund um das Thema Clean Code Development sowie Entwurf mit Flow Design. Unter http://refactoring-legacy-code.net schreibt er zum Thema Refactoring von Legacy Code.
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