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About the Book

This workbook covers the basics of object-oriented programming in the Java programming language. The

assumption is that the user knows nothing about programming and starts "from scratch."

It consists of a free companion book (in PDF or EPUB formats) but, more importantly, a multi-volume collection of tasks which are provided as ZIP files (extras) containing complete courses for the IntelliJ Academy plugin.

Programming is one of those skills that is best learned through practice. That’s why you often hear and read:

   "Programming is learned through programming."

No one has learned to program simply by reading books or watching tutorials. Theory is essential, but it’s necessary to "roll up your sleeves" and program what you're learning. This means: creating your own program, doing a large number of examples, trying different solution variants, analyzing and improving other people's programs, etc.

This is exactly the motivation behind writing this workbook. There are numerous online courses, textbooks, tutorials, and educational software that contain important lessons about programming. However, there are very few interactive task collections that allow you to solidify that knowledge through concrete programming examples and diverse tasks.

Unfortunately, most of the available task collections are part of online courses, meaning that you cannot practice programming in a real-world software development environment, but through a web-browser and online-based environments with very limited features. That's why this workbook is provided as an addition of the IDEA IntelliJ enterprise-grade software development environment (actually, its Academy plugin), so one can get used to working in such a setting where all the features and tools available to a professional programmer are present.


About the Author

Bojan Tomić’s avatar Bojan Tomić

Hi!

I am a teacher of programming and programming enthusiast.

My passions include creating applications and teaching others how to do it.

At some point, I realized that learners abandon programming courses because:

1. they (learners) do not get enough practice

2. everything gets too hard too fast

3. getting good quality feedback during practice is difficult

What was missing was some good, pedagogically sound interactive practice materials for learning how to program. The assignments should start very easy and work gradually towards harder ones. Learning should be available (and affordable) to all, and I hope that the materials available here prove to be useful.

I am also an avid cyclist and believe in green transport solutions.

Happy coding! (and cycling also :)

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