HTML 5 Shoot 'em Up in an Afternoon
Last updated on 2015-07-13
About the Book
Originally a rushed manual for a weekend workshop of 40 people, I've expanded this book to include more pictures and diagrams to make it easier for beginners to grasp basic game concepts.
This book is free to read online and download. The sample is also the complete book if you don't like giving away your email address (you won't get news updates via email, though). Purchasing the book is optional, but would be greatly appreciated as purchases will allow me to spend more time writing books like these.
I'll make a much better version later if I have time, but that package won't be free.
- Who is this book for?
Morning: Preparing for the Afternoon
- Introduce them to Shoot ‘em Ups
- Development Environment Setup
- Other Suggested Prior Reading
- Video Walkthrough
- Afternoon 0: Overview of the Starting Code
Afternoon 1: Sprites, the Game Loop, and Basic Physics
- Sprite Basics
- The Game Loop
- Apply Physics
Afternoon 2: Player Actions
- Keyboard Movement
- Mouse/Touch Movement
- Firing Bullets
Afternoon 3: Object Groups
- Convert Bullets to Sprite Group
- Enemy Sprite Group
- Player Death
- Convert Explosions to Sprite Group
- Refactoring Functions
- Reducing Hard-coded Values
Afternoon 4: Health, Score, and Win/Lose Conditions
- Enemy Health
- Player Score
- Player Lives
- Win/Lose Conditions, Go back to Menu
Afternoon 5: Expanding the Game
- Harder Enemy
- Boss Battle
- Sound Effects
Afternoon 6: Wrapping Up
- Restore original game flow
- Sharing your game
Evening: What Next?
- What we didn’t cover
Appendix A: Environment Setup Tutorials
- Basic Setup
- Advanced Setup
- Cloud IDE Setup
- Appendix B: Expected Code Per Chapter
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