HTML 5 Shoot 'em Up in an Afternoon
HTML 5 Shoot 'em Up in an Afternoon
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HTML 5 Shoot 'em Up in an Afternoon

Last updated on 2015-07-13

About the Book

Originally a rushed manual for a weekend workshop of 40 people, I've expanded this book to include more pictures and diagrams to make it easier for beginners to grasp basic game concepts.

This book is free to read online and download. The sample is also the complete book if you don't like giving away your email address (you won't get news updates via email, though). Purchasing the book is optional, but would be greatly appreciated as purchases will allow me to spend more time writing books like these.

2014-12-22 Update - Book now includes a quick and dirty video walkthrough to celebrate its entry to the top 100 downloaded books in Leanpub. Non-buyers can watch them on Youtube.

I'll make a much better version later if I have time, but that package won't be free.

About the Author

Bryan Bibat
Bryan Bibat

Hi, I'm Bryan Bibat and I'm a software engineer based in Taguig City, Philippines. I have 10 years of experience in developing software, mainly web applications.

Table of Contents

  • Preface
    • License
  • Introduction
    • Who is this book for?
  • Morning: Preparing for the Afternoon
    • Introduce them to Shoot ‘em Ups
    • Technical Requirements: JavaScript and Math
    • Development Environment Setup
    • Other Suggested Prior Reading
    • Video Walkthrough
  • Afternoon 0: Overview of the Starting Code
  • Afternoon 1: Sprites, the Game Loop, and Basic Physics
    • Sprite Basics
    • The Game Loop
    • Apply Physics
  • Afternoon 2: Player Actions
    • Keyboard Movement
    • Mouse/Touch Movement
    • Firing Bullets
  • Afternoon 3: Object Groups
    • Convert Bullets to Sprite Group
    • Enemy Sprite Group
    • Player Death
    • Convert Explosions to Sprite Group
  • Intermission: Refactoring
    • Refactoring Functions
    • Reducing Hard-coded Values
  • Afternoon 4: Health, Score, and Win/Lose Conditions
    • Enemy Health
    • Player Score
    • Player Lives
    • Win/Lose Conditions, Go back to Menu
  • Afternoon 5: Expanding the Game
    • Harder Enemy
    • Power-up
    • Boss Battle
    • Sound Effects
  • Afternoon 6: Wrapping Up
    • Restore original game flow
    • Sharing your game
  • Evening: What Next?
    • Challenges
    • What we didn’t cover
  • Appendix A: Environment Setup Tutorials
    • Basic Setup
    • Advanced Setup
    • Cloud IDE Setup
  • Appendix B: Expected Code Per Chapter

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